Adventurer's Club 3: Retribution | |||||||||||||||||||||||||||
Download Adventurer's Club 3: Retribution from TrueSite |
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View reviews of this scenario @ the Shadowvale CSR |
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Tips by Author List of Side Quests by Author List of Trainers and Augmenters by Author Solution to Pelzbarii Shrine by Author Map or West Zinlasia by Author Map of East Zinlasia by Author Map of Telmoria by Author |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |||||||||||||||||||||||||||
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Tips from ReadMe | |||||||||||||||||||||||||||
1.If you're beginning with a saved game from Part 1, you may need to use
the town reset keys ("shift" + ">") to get the graphics in some cities to look correct. 2.There are several words containing apostrophes in the game, such as "T'Lanhg". When in dialog mode, enter the letters only when enquiring about a subject. example: enter "tlan" for "T'Lanhg". 3.There are many dungeon maps that contain multiple areas. This was done to get around the 100 town bug. (Yes, I know there's another way now) Just be aware when using the Magic Map spell or just looking at the automap that it may appear that there are areas that can't be reached. These are separate areas that can only be reached from other spots on the world map. 4.When visiting the "Mind Games" entertainment facility, if you immediately replay the same "game" it will not work properly. The town must be reset by either visiting 3 different areas before coming back, or just using the town reset keys ("shift" + ">"). Actually, there is no reason you would want to replay the same "game". ;) 5.It is possible to sail a boat into the city of Zenith and become forever stranded in the middle of the street. Don't! 6.If you win the Owaji Championship, you may encounter a 50 node error report. This may result in not winning the grand prize but almost always allows you to play again. It's an issue that is much too complex to fix without recoding the whole thing and frankly, it's just not that important. 7.You will be asked to present an iron shield to an NPC in the Untamed Region. This cannot be one brought in from another scenario or it won't be recognized. Also, if you start this game with a saved game from Part One, any iron shelds acquired during that game will also not be recognized. You'll just need to buy a new one. The NPC will specifically ask for a "new" one. 8.The automap does not update correctly in certain dungeons. This occurs in the dungeons numbered 128 and higher. This is a glitch in the engine and there's nothing that can be done about it. There is no effect on gameplay, however. 9.Do not save your game while in the outdoor section in the Untamed Region containing the four barriers. Move to the east and save. If you save a game in between the barriers and reload it, all barriers will come back, even if you have dispelled some. If this DOES happen, you will be able to dispell them again, but will be forced to refight the nasty guardians a second time. Your other alternative would be to use the spell, "Word of Recall." Then, when you return to the barriers, the ones that you previously dispelled will be as gone, they should be. Some Tips for playing Part Two 1. The second half of the scenario begins when you embark on your quest into the Untamed Region. Combat will get a lot tougher here. If you're finding things too tough, take some time to finish any side quests you may have come across in Part One. Check out the file, "Side Quests.txt". 2. Finishing the quest for Quintas in Magestica is almost essential for making Part Two more enjoyable. The portal he creates will be most handy for quick travel between the many locations. 3. Praying in front of the s tatues in the Shrines will prove most beneficial to those who have strong faith in Odashai. 4. Don't forget the many specialized trainers and augmenters in the world. They will be very useful to you in raising your stats to the limit. 5. Completing many of the side quests in the Untamed Region will get you some powerful magic weapons. Completing them ALL will get you a super powerful weapon that will make the end game much easier. Good adventuring, Jeff Weisler |
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Trainers and Augmenters | |||||||||||||||||||||||||||
SPECIALIZED TRAINERS AND AUGMENTERS
Trainers Strength...Capt. Shepard at the Citadel in Zenith Dexterity...Quinn at the Thieves' Guild in West Zinlasia Intelligence...Setharus at Magestica, level 2 Edged Weapons...Denzel in the Residential Area in Zenith Bashing Weapons...Connie in the Shopping District in Zenith Pole Weapons...Myxtikk in International Street in Zenith Thrown Missiles...Cassie in Riddenport Archery...Archie in the Entertainment Sector in Zenith Defense...Tasha at the school in Independence City Magic Spells...Marvelus in Magestica, ground level (one time only) Priest Spells...Thomas at the Priest Guild in Independence City (???) Mage Lore...Osgood at the Inn in downtown Independence City Alchemy...Christof in Grah'Mok Item Lore...Icarus in Magestic, ground level Disarm Traps...Clint at the Thieves' Guild in West Zinlasia Lockpicking...Jezelle at the Thieves' Guild in West Zinlasia Assasination...Nico in Liberty Poison...Harry at the Thieves' Guild in West Zinlasia Augmenters Weapons +1...Max in West Independence City Weapons +2...Walter in Shopping District in Zenith Weapons +3...Gregory at the Fighter's Guild in Independence City Shoot Flame Spells...Morgana in Magestica, level 2 Flaming Weapon...Thorus in Magestica, ground level Blessed...Brother Gratuitus in Magestica, level 2 |
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Side Quests | |||||||||||||||||||||||||||
Memories of Murder...Seaview Terrace Hotel in Zenith Taking Homer Home...Adventurer's Club in Harper Chicken Killer...Mcpearson Farm on Lohkit Island Dead Man's Poppy...Research Center in Independence The Lost Boys...Residential area in Independence Little Brown Pups...Zoo near Independence City Owaji Championship...various taverns throughout Zinlasia Looking for Lucinda...Mage's Guild quest Unstealing the Statue...Thieves' Guild quest The Holy Goblet...Priest's Guild quest Cutthroat Commune...Fighter's Guild quest Potion of Light...Alchemist's Guild quest The Golden Unicorn...Hunter's Lodge on Hollis Island Familiar Creation...Lucinda's Manor on Katarack Island Search for A Little Girl...Southside Apartments in Zenith The Recipe Book...Grah'Mok Quest for Vigara...Southside Apartments in Zenith The Field Trip...Elementary School in Zenith Hydra Egg Noodle Soup...Haurathi Grill in Zenith Prof. Marvelus' Traveling Chest...Magestica Lv. 1 Three Heads Are Better Than One...Club Z in Zenith The Greenball Express...Magestica Lv. 2 Gumbies Make Good Scarecrows...Hobbling Cottage on the Halmeni Plateau The Lost Treasure of Magus Bagarnis...Halmeni Mountains Burrower Beast Infestation...Clay Mines NE of Magestica Grandfather's Secret Stash...Hobbling Cottage on the Halmeni Plateau Quintus Finds Religion...Magestica Lv. 2 The Scavenger Hunt...Cottage in Velkala Forest A New Sanctuary...Untamed Region A Demon Down Under...San Mortis Monster in the Lake...Lake Venom Poppin' Fresh Doughboys...Pelzbarri Forest When Treasure Chests Attack!...Bagarnis manor Quest for the Elemental Destroyer...??? Optional Dungeons Old Mage's Guild...West Zinlasia Sea Cave...North of the Transit Center in East Zinlasia Icy Cave...Kudazan Peninsula Damp Cave...Tel'moria Vampire Den...Tel'moria (Familiar Quest ingredient) Mushroom Cave...Tel'moria MInd Games...Entertainment District in Zenith Boulder Field...Velkala Forest Forgotten Caverns...Southwest corner of East Zinlasia |
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