Adrift | |||||||||||||||||||
View reviews of this scenario @ the Shadowvale CSR |
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Download Adrift PC/MAC from TrueSite or Ephesos' Sanctuary |
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Hint Sheet by Ephesos |
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Your party was hired to escort a grain barge from Woodsmuir to Samelid. Nothing fancy, just deterring nonexistent pirates from attacking the ship. But several days out of Woodsmuir, a heavy storm came up, eventually wrecking the barge. You washed up on a deserted island, where you managed to survive (albeit not very comfortably). One day, a ship pulled up along the shore of the island. This is the story of your rescue. | |||||||||||||||||||
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Hint Sheet | |||||||||||||||||||
Q: Why didn't you just call it Ghosts on a Boat?
A: I have my dignity. Q: The doors in the lower holds are all locked. What do I do? A: Somebody down there has a key, you just need to find them. Q: I can't get past the barriers in the brig. A: Somebody down there knows how to get past them, try to find them. Q: I'm running low on spell points, and I don't want to use the character editor. What do I do? A: Try the ship's kitchen. There has to be something edible in there. And keep your eyes peeled for potions. Q: There's too many skeletons, and they won't stay dead! A: If they keep coming back, just try and push through them. Q: I can't beat the Helmsman! A: Don't assume the Helmsman is an enemy. Q: I talked to the Helmsman, but I don't know what to do next. A: There should be a door just south of him. Go through there. Q: The captain just owned my priest. What just happened? A: He doesn't like being repelled. Would you? Q: I killed the captain, what now? A: Loot the ship and set a course for somewhere else! |
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