A Large Rebellion
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Walkthrough
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Description by Author:
The naga, protector of Serpent Delta, has been captured by some cunning magic.  Then, the Orb was stolen.  Now that the Delta is unprotected more of the outcast nature folk return for vengence.
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Walkthrough
Walkthrough: Start by talking to Sorsha and learn about the earrings. Then, go to the northwest part of town and attack the slug. Then get the earrings and take them back to Sorsha. Now, Luciano, who lives southwest of Nout, is willing to take you to Goldar. Once there, go to the eastern part of Alexandra, talk with Marcus and learn about the vahnatai. Then go east of Alexandra to the vahnatai settlement, talk with Arghadz and go to his basemnt. There is a mechanic spider on the floor. Take it. Then leave the cellar from the south, go to the northeast part of the cave, then help the vahnatai deal with the giants. They will tell you a password. Go to the dock they call Ghyrrs, then talk to the ferryman. He'll take you to their castle. In the castle, go talk to Derbis, ask her to make the guards let you proceed to the northwest part of the castle. Go talk with Rendar. Learn about that they have stolen the orb. Ask if you could get it back. When they refuse, go back to Alexandra and report. Then, return to the castle and ask about the orb again. This time, they accept and tell you to go get it from the cave of Hira-Bok. Leave the castle from east, and you'll be there. Use the levers to the north and south to open the main gate. Once in, go through the gate to the south and then turn the wheel to the southeast. Now the gate to the north is open. Go through there, and then go see Hira to the northeast. Ask about the orb. You'll get it. Return to Alexandra and talk to Marcus. He'll tell you to go northeast and then south to the Nepheline woods and past it. When in the Nepheline woods, go to the small vale to the northeast. The tree can be climbed. climb up, fight the kitties, and find the map of the Red dragon realm. Then, go south and southwest to the three trees. There is a fort there. Go there, free the naga and let it unlock your orb. Then, go hunt the leader of the movement. Once in the fort hall, he will try to kill you.   But if you manage to come too close to him, he will flee in terror. Once he does, leave the fort and go east. The watchpost has now been abandoned. Proceed to the dock, learn that the bandits fled to Avernum, and go report. Then, go to the vahnatai dock and look into the mind crystal. You can get there also by following the rogues to Avernum the same way as they fled. Go tell Marcus about what you found out. Then, go north of Alexandra to the rogue outpost. Fight your way through and make them flee. In a certain time they will release quickfire. Run to the shrine to the northeast and put coins in the brazier.   Then, get out of the secret exit and go to Alexandra and pick up your reward. You're done here.

How to get out of there:
Method 1: Go to the naga lair west of Alexandra, push the mirror to steer away the rays, then venture further inside until you come to the room with the wyvern. Talk to it and learn about the theft of it's best item. The item is hidden in a locked box in the storeroom of Bob's 'Smithy' in Goldar. After retrieving it, the wyvern will give you a boat.
   
Method 2: Before going to Goldar, go talk to Jerry in the western Alexandra. He'll take you to the Alchemist's Lab where you can learn about how to deal with mines and bombs. Talk to Janice and learn about the invaded mines. Go into the mines, head to the control room and pull the levers. Then, go as close as possible to the windows and cast Unlock Doors. The mines will blow up and open the barricade. Go in where the ogres are, blow up all remaining mines and go to the hole to the north and talk with the miners. Return to the control room, open the gate with the wheel and return to the miners. They will give you permission to keep the other boat in the dock and take back the key you borrowed from Janice.