Proving Grounds | ||||||||||||||||
View reviews of this scenario @ the Shadowvale CSR |
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Download Proving Grounds PC From TrueSite |
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Hints by Michael Slack Description by (mainly) John Hubbard: Wiz 1 Proving Grounds - Trebor, Werdna and the rest of the crew. It has been five years since the disappearance of the amulet, and this time it is your party that has volunteered to challenge the maze. |
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Hints | ||||||||||||||||
- Leave a few of the initial populated monsters alive on levels 1 - 9. This will prevent the 'regenerate' code from kicking off allowing you through the levels faster.
- Make sure you have lots of potions with you on level 10 (esp. energy and healing). |
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