Bandits
Download Bandits
from Truesite or TMU
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Outdoor Map
by Gizmo
TM included a nice HTML readme with hints and walkthrough with his scenario Bandits so I decided to post it in it's entirety.  The only thing I changed was the background because I found it a little hard to read.
Bandits

by Terror's Martyr



Hints


Here, I have organized many hints to the game, so that you might have an easier time with some of the battles. It also helps with covering a few sidequests, though not all nooks and crannies are revealed.

Main Quest:
Where is the Bandit Lair?
What do I do in the small temple?
Dear lord, these Trophies are tough!
Why do I fall through the floor, when trying to reach the leaders?
Ah! This ambush is killing me!
Where do I find Marx's Lair?
I keep getting killed, in the final battle!

Sidequests:
How do I get into the Lumber Camp?
Where do I go, in the Lumber Camp?
What is that wierd, basalt hut south of Birmington, and why won't the runes let me in?
How do I find Leningrad?
What do I do in that odd hut to the southeast of Birmington, with the crystal guardians?
What do I do with the large pentagram?
What is there to do in the warm cave, south of Birmington?




Answers:




Walkthrough


Getting Started

You will start in the small town of Birmington. Enter the city hall, and Mayor Pinochet will tell you to search out a Bandit lair to the southeast. While you're in city hall, talk to Manny and Elizabeth, for a while. This is the one far to the southeast. If you are in an adobe hut, then you are in the right place. From here, enter the temple, on the west side. Oddly enough, it seems like a quaint place. Do not eat the stew, take a nap, or pray to the altar. Try to destroy the altar, and you will discover the 'quaint' little altar is actually a decrepit, evil shrine, ran by a Rakshasa. Kill the Rakshasa, and search for a secret passage at 19,28 and another at 16,26. The portcullis have opened. Follow the passage into an enclosed room, filled with trophies. Look at one, and prepare for an extremely difficult combat. When you are through, run through the door on the eastern wall. Disarm the three traps. The third isn't a trap you have to disarm- but no matter what, a wall will open, revealing a Spectre. Slay it, and then brigands will reveal themselves to you, a few more paces down the hallway. Slay them, and rather than trying to enter the meeting hall, go east into the brigand chambers. If you are so inclined, there is a loot room here. The chest itself will blow up in your face, but a stairway will be revealed in its place. Climb down it, and you'll find some loot. Go back to the first floor. There is a stairway at 35,32. Climb down it, and go through the passage north, and west. There are a few brigands here, slay them. Go through the door on the south wall, and down the passage, west. A mage there will summon a few ogres. Slay them, and search the secret passage at 5,12. Follow that passage, and the walls will slam into you, and dissapear, revealing a few Cave Rats. It's still an easy fight, but make sure one doesn't kill you when you only have 0HP remaining. Pull the lever to the south, and go back upstairs, and back to where the Meeting Hall is. The floor will not fall through. Enter the room, and you will find your first encounter with Marx.

Marx and You

In this battle, all three of Marx's henchmen will attack you. Marx himself will teleport out. But don't worry about slaying all three of the henchmen- when you slay one, the rest teleport out. This is good, because you will need all of the strength you can muster. Enter the portal, and you will be ambushed. I suggest you flee, unless you summon many creatures, or have decent bruisers. It's a difficult fight. From there, return to Birmington. The first thing you will notice is that Marx has unleashed an Ursag onto the city! Help the guards ward it off. When it is slain, Marx will teleport into Pinochet's library! Run into the city hall, and Marx will set City Hall on fire! You will find yourself lying in the inn. Go to where City Hall used to be, and Pinochet will be quiet and solemn. He will tell you where to find Marx. Go north, and into Marx's lair. Or whatever it is. Investigate the house. In the eastern bedroom, search the dresser. The other two encounters are indicated by white dots. After that, the northernmost door will unlock, revealing a small, underground river, and a boat. Take the boat east, and prepare for the final fight... The Finale Row the boat onto the small strip of land, and follow it forward. If you have Leningrad, it will ignite in flames, now. This weapon is now extremely powerful! Enter the small opening at the end, and Engels will teleport in. If you slew Lenin, then Putin will join you. If Lenin is still alive, Putin will teleport in, but Lenin will kill him. When both Lenin and Engels are dead, Marx teleports in. If you met his wife and son, he will give you an option to join him or not. If you did not meet either, you must fight Marx. If you join Marx, then Pinochet teleports in. He also knows that you are allied to Marx. Marx and you (and possibly Putin, if he is still alive) will then fight Pinochet. After Pinochet is dead, Marx will reunite with his son, and give you 500 gold, as well as a protection amulet. If you did not join Marx, Pinochet teleports in, when you kill Marx. Pinochet gives you 1000 gold. Congratulations, you beat Bandits!


Artifacts


There are many artifacts in Bandits. I have listed all of them here, with which town they're in, their coordinates, and what they're guarded by.
Flaming Rapier
Birmington- 28,36
Guarded by: (see Lumber Camp)
Symbiosis Robes
Isolated Hut- 17,26
Guarded by: Rakshasa
Obsidian Wave Blade
Moist Cave- 27,18
Guarded by: Poison Fungi x8
Asp
? ? ?
Olindbar Amulet
? ? ?
Leningrad
Strange Hut- 8,20
Guarded by: (see Leningrad)
Drakeskin Pants
Steamy Cave- 15,13
Guarded by: (see Drakeskin Pants)
Doctor's Robes
Ornate Hut- 24,17
Guarded by: Power Crystal
Diamond Gavel
Lumber Camp- 13,31
Guarded by: Mage, Accolyte, Archer, Brigand, Faestro
Rawhide Armor
Lumber Camp- 13,31
Guarded by: Mage, Accolyte, Archer, Brigand, Faestro



Credits


I would like to thank my beta-testers, who helped me root out the errors from my scenario, and would like to thank profusely:
  • iambobsushi
  • Black Squirrel
  • The Creator Zeeqon
I would like to thank the graphical artists, of who's work I used:
  • Relhan-
    • Lenin
    • Engels
    • Marx
  • Tim Hunter
    • Ursag
    • Shrubbery
    • Small Trees
    • Logs
    • Rakshasa
    • Drake
    • Icabod
  • Tim Farland
    • Putin
    Luz Piazuelo
    • Manny Dialogue Elizabeth Dialogue
    • Pinochet Dialogue
    • Icabod Dialogue
    • Robinson Dialogue
    • Imperial Banner
  • Thuryl
    • Kaworu Dialogue
  • Haneda Yoshoyuki
    • Rakshasa Dialogue
I did the Fagen Dialogue, Petty Dialogue, Richie Dialogue, Trophy, Leningrad and Hut on Hills myself. Feel free to use them, but give me credit.


Contact Me!


Do you need help, in a specific area? Do you (and I hope you do) have any criticisms or comments on my scenario? I'd love to hear what you have to say. You may contact me by the following means:

Spiderweb Software Boards

The Lyceum

AOL Instant Messanger:
TerrorsMartyr
Kleptonoceros
Microsoft Instant Messanger:
terrorsmartyr@hotmail.com
Email:
terrorsmartyr@wi.rr.com


And as always, have fun!
-Terror's Martyr
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