Doom Moon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hints by Luz |
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Table of Contents | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bahke's Tower Wizard Level B. Tower Ruins Creepy Crypt Creepy Crypt L2 Lich Domains Dexterity Test Forest Hell Outpost Hermit Hut Main Tower Catacombs L1 Catacombs L2 Catacombs L3 Catacombs L4 Priests' Chambers |
Initiation Doom Tower L1 Doom Tower L2 Doom Tower Top Hidden Cave Guardian Post The Portal Dark Shrine Fire Castle Throne Room Hellfire's Castle Demon Tower L1 Demon Tower L2 Final Portal Groovy Tower |
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BAHKE'S TOWER: To begin with, go to Commander K'ruler (5,26: go west into the barracks, then south) and ask him to 'evaluate' you. He'll give you a mission, fighting the lich in a crypt out in the Praire. When you're done, ask him again ('eval', then 'word') for him to tell you the password to enter Bahke's office ('magica'). Bahke's door is at 30,33 (go east into the Shopping Zone, then south), if K'ruler told you the password the bladesmen will let you pass and climb up to the office in the Wizard Level. "Test of Intelligence": you need Bahke's persmission to enter it (door at 25,30). Answer the equations (3 at most, depending on the bridge you follow): '34' follows 21, a 'sword' or 'blade' lives from warriors' blood, 'five' diggers, 'eight' gold, 'four' Kg., 'five' knives. As for the portcullis and chairs: sit on the two southwards (13-14,43), then on the NE (14,41) and enter the portcullis, the 4th will open when you reach the 3rd. There's a (retorted) secret passage from 23,41 to 15,35. Step on the white spot and go back to the teleportal (4,37), enter it and follow to the final teleporter, back to Bahke. A secret door at the Convention Chamber (14,26) opens to the staircase leading to the Wizard Level. After a chat with Karambo in the Wizard Level, go to Karnak (34,5) and ask him about his 'quest'. He'll say he hasn't find the key but he's lying. If you attempt to leave he'll transform in a demon. Take the key, fight the demon and go back to Karambo. |
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WIZARD LEVEL: Lord Bahke: when he tells your of Amber, say him she is not 'okay', and ask him for help to 'save' her. He'll send you to pass two tests, first Intelligence, 'second' Dexterity. When you're done, talk about your 'assignment' and 'mission'. Don't forget to ask about the two 'items' and 'ring' (and make sure you equip the Com.Ring). Go back to the st level and search for the secret passage at the Convention Room. One of the order mages, Karambo, (6,19) needs a key. Go back to the 1st level of Bahke's Tower and search for Karnak, when you have the keys come back to Karambo and 'report'. If you ask him for his 'gift' he'll raise your Mage Lore! (There are two Haakai Key Copies, you can give Karambo his and retain one for your own use) The Haakai Key Copy opens the door at 9,6. Go in and talk to Lord Hellfire. To free him as he requests, just pull the lever at 21,5. If Lord Bahke gave you the mission for the Temple of Doom Moon, go to Kitty (26,12) and tell her of your 'orders', 'second' for permission to enter the items room. Go there (25,19) and take your equipment. When you're ready, enter the Portal Cave (22,26) and teleport to... FOREST. * While you fight DemonSoul, Bahke'll leave the tower, but he will use the Com-Ring to keep contact with you (DEMON TOWER L1). |
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B. TOWER RUINS: Search for Bahke, he's still alive. You'll need to use lots of Move Mountains and Shatter, he's in the middle of the collapsed area (32,35). He'll give you the 2nd Groovey Key, take it. Kitty has survived and is hidden in the SE corner of the ruins, behind a secret door (42,38). Ask her about "destruction", "fault" and "portal", she'll tell you the location of the FINAL PORTAL. Also, you can learn Force Barrier and Divine Thud from a fallen bookcase behind another SD (6,37). |
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CREEPY CRYPT: Don't look for doors, just cast Move Mountains on the moldy wall at 26,12. To open the door at 16,18 you need the Cript Key. It is amongst the rubble at 7,6 (step on it). The secret door at 6,13 hides only a body with small treasure. |
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CREEPY CRYPT L2: (1st I, 2nd N, 3rd S 4th M: written in pit capitals, they are the key to the LICH DOMAINS) "Doom is your only fate": the lever at 39,31 is a trap. Search for secret doors, there's a hidden lever in the brazier at 32,35 (and a sapphire as hidden cache at 37,34). "4,5,4-3,2" counting from the east (this is, there's cool lava at 40,25 (4), 39,24 (5), 40-41,23 (4-3) and 42,22 (2). Fight the vampire and his minions, then search for secret doors. In the bookcase at 42,12 you'll find a Vampire Key (and learn Major Blessing). "Death awaits you": get the nine rocks in the barrel and draw an 'X' with them, from 28,31 to 30,35 (rock-no-rock; rock-no-rock; no-rock-no; rock-no-rock; rock-no-rock), then step at 31,30 for the portcullis to open. Fight the Skeleton Kings and their minions, then search for secret doors. Take the Bone Key at 30,8. Open the door at 26,28 with the Vampire Key [step amogst the pillars (18,25) and fight the appearing vampire and bats] and the one at 5,26 with the Bone Key. "Levitation": step on the void, you won't fall. Try paths until you reach the door. Fight the wights and pull the lever under the garbage at 33,6. /A path beginning at 9,16 will take you to a secret door at 14,20, but the hidden cache past it is only draining Mist Globes and a Cursed Ring.) Search for the secret door at 24,37 and climb down to LICH DOMAINS. |
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LICH DOMAINS: The sequence the statue asks for is "insm", as the pit letters up in L2 wrote. Fight the Lich and its vampire bodyguards, then search for the secret passage from 20,28 to 18,30. In the Bookshelf at 14,29 you'll find some useful info (Krowan the Lich knew where's Amber, your friend), as well as the spell Kill. |
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DEXTERITY TEST: Body Speed Test (17,19): Despite the test's name, a PC able to cast Fire Barrier and Dispel Barrier would do it better. You can fight the sliths, but it's more URGENT to reach the southern wall and search for secret doors. Run to the south, fighting the monsters and avoiding the magic barriers, then go west, north and east, then go through the fire barrier to the north and enter the portal. At "Crumbling" just run to the next portal and go back to the entrance hall. Speed of Mind: Kill the Statue (it has only 5 hp), then go through the W portcullis. Read only the "modsiw" book (8,8), the rest are trapped. Go to the south and open any of the western doors, then kill the lever. Kill the statue, pull the lever behind it and go back to the portcullis at 3,5. Kill the invisible barrier and step at 13,5. Search the tree (3,2), get the Tree Key and open with it the portcullis at 27,7. Sit on the wooden chair. Follow the "battles" road, but before entering the portal go through the secret door at 38,13 and learn Mindduel from the bookshelf. Party Organization Test: go into combat mode and step on each rune with three different PCs at the same time. "Fire Test: bless and haste your party, then look at the pillar at 43,28 and 'touch the gem', kill the monsters (ursag, demon & wizard) and go to the portcullis at 30,42 (now open). You may take the treasure at the chests, but follow till the last portal and go. |
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FOREST: Go to the west and pass through the trees at 42,33-32. The traps in the house are too hard for a magic studded armor and a lifeshield, but take them if you're able. |
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HELL OUTPOST: Did you free Lord Hellfire in the Wizard Level? If not, you can't enter this uncanny shopping town. :p Ask Lord Hellfire about "story", "thrown" and "revenge". Tell him you "accept" to help him to attack the Hell, Lord Hellfire is a demon of his word. When you feel prepared for the attack, tell him "overtake". He'll instruct you. Don't forget to take the Pixie Book to Kali in the HERMIT HUT before using the Scepter of Returning to go finding the HIDDEN CAVE, and take the four Gems (Air, Earth, Fire, Water) with you. |
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HERMIT HUT: Ask Kali about 'impossible peace', 'stone', 'portal', 'fool' and 'deal'. If you got the Pixie Book (at DOOM TOWER L1) ask him about 'exchange', then about 'gift'. He'll give you the Guardian Destroyer. |
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MAIN TOWER: A secret passage from 26,17 to 27,19 leads to the Cross of Power, the ressurrection master. If you found Amber, bring her here (25,22). You may ask her about "infiltrate"t. If you have the four Gems of power, put them on the pedestals (look at each pedestal to know what's its Gem: Water, Air, Fire, Earth from W to E), then step on the rune and the portcullis will open. Don't fear to leave here the Gems (or any other item), the whole hall works is an storage. |
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CATACOMBS L1: From the left, pull levers 1, 2 and 4 (24,18; 25,18 & 27,18), the door to the left will open. You can enter it, but it's a trap (if you equipped the Com-Ring you should get a message from Bahke when retreating), the real entrance is a secret door at 28,16. Search the barracks. In the desk at 29,2 there's a Red Key. Pull the lever at 24,2 (and read the note on the nearby desk). Go back to the door at 5,21 (near the stairs to MAIN TOWER). Before going down the stairs at 16,2, search for the secret passage from 15,3 to 16,6 and get the Fire Gem. There's a secret cache at 29,27, but not very valuable (common lockpicks and so). Also, there's a crumbling wall at 13,4, leading to spiders and a nice Steel Armor as booty. |
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CATACOMBS L2: Secret doors, lots of them. Prepare for a fight before destroying the evil altar in the NE corner of the maze (43,2: look at the white dot, the Ritual of Sanctification will not help): it will summon Ur-Basilisks to help it. If you destroyed the evil altar, ask Marlene the dryad (35,36) for 'help' and 'reward': she will open for you the invisible barrier at 36,33. There's a secret door at 24,35 (N wall in the room of the Gazers), leading to a large and comfortable bedroom. Take a nap if you want (15,30), it's not dangerous and it will restore your health and spell points. A second secret door at 23,41 (S wall) leads to an strategy room with a map of the Temple complex. The efreets in the last room guard the Water Gem (15,38), take it. Also, there's a secret cache (18,34) containing a nice Shield of Klin and some gold. Search for more secret passages (17,43) and follow down to CATACOMBS L3 |
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CATACOMBS L3: The 1st secret door is at 8,47, behind the lich's throne. The special lever (er, white dot) in the Control Room (19,58) opens three different portcullis, one at a time: 1 N (23,25), 2 NE (31,31) and 3 SE (35,43) Search for more secret doors (2,36) and kill the evil altars (SD 2,36 to A 4,59; Vampires' SD 7,19 to A 3,17; Skeleton Kings' SD 7,4 to A 2,3; Vampires SD 37,5 to A 39,3; Hraith SD 59,35 to A 57,36) Rune Room: step on the 'Click' runes (21-22,20) to open a passage at 13,9. Fight the vampires, kill the altar behind the secret door, and step on the SE chest to open the secret door at 41,6. Enter the portal and get to a nice resting spot before returning to dungeon crawling. Lava Hall: some of the lava is cool, some of the floor burns. "Watch it": stand before the picture (47,13) and wait (long time). There's a secret door at 55,20, to reach it pass through the nearby pillar. In the corridor behind, search the secret passage from 49,31 to 49,33 to pass over the teleporting trap, then pass through the secret door at the S end (48,37) and look at the crossed swords to take Beastlayer (48,42). There are more secret passages, both from 47,31 to 44,32 and from 49,31 to 51,30, but the weapons in the hidden caches are all cursed. "Deadly Levitation": step on the void, but not straight (this is, either at 56,27 or 58,27, not at 57,27). Also, there's a small gem cache behind 15,47. When you're done, follow the 3rd corridor (for 3rd portcullis, see special lever) down to CATACOMBS L4, fight the lich, and climb back. Go to the eastern end (61,46 and climb down to a new section of CATACOMBS L4. |
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CATACOMBS L4: Search for the secret door behind the Lich's throne and take the Earth Gem (5,23). Search for a secret door at the rakhshasa's (16,4) and get the Air Gem (23,3). The southern stairway (21,29), leads to a portal back to CATACOMBS L1. |
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PRIESTS' CHAMBERS: You need the Red Key (CATACOMBS 1) to open the first door. "It holds the magic up": kill the pillar (43,21). "Take the way you wouldn't": Two secret doors: 40,17, then 39,15. If you follow the conveyor belts, you'll end up in a lava room, and the portal behind its only secret door (32,11) will take you into a prisoner cell in CATACOMBS L2. Someone has a dangerous pet behind a secret door in the librarian bedroom (29,9). You can learn Major Cleansing from a hidden bookshelf behind the SD in the library (21,21). There's a treasure cache behind the priest's throne (17,6), but the halberd and greatsword are both cursed. A secret door in the SW corner of the garden (4,30) leads to the bosses' rooms. Learn how to summon a haakai in the book at 10,45, then go through to the secret doors at 13,41 and 19,42 into the Summoning Chamber. Summon a haakai (stepping on the white dot near the NE altar, at 22,31), fight the demon and convert it into an ally for its life. Also, the red gems on the altar are Smoky Crystals, get them if you want. "The key is in yourself": you need to pass the Initiation, if you didn't, enter the door at 13,21 and go upstairs to INITIATION. New members: talk with the people: Matthew says Lily (1st cell, 36,32) saw a 'murder' (ask her) and Christie (3rd cell) has some useful info on 'Amber' and 'explore'. After talking to her, go back to the four statues in the great hall, look at the NE one (28,25), and pull its lever: it will open a secret door at what was Amber's cell (28,38). Go there and take her body with you (28,35), and go back to the Cross of Power in the MAIN TOWER to ressurrect her (unless you yet used the Cross' power three times, you ungrateful friend). The hidden portal behind 42,45 will take you back to the entry hall in this level. |
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INITIATION: No, you can't get a Doom Moon Stick before completing the test. }:) "Test of Faith": step on the rug for a bridge to appear. There's also a secret corridor from 19,16 to 13,17, but using it means to have no faith. "Complete the sentence in order": step on 'Some day dome will fall upon all the mortals' (the words on the runes are: THE, WILL, DAY / UPON, MORTALS, ALL / DOOM, SOME, FALL). Confusing: step on the 4th tile in the 1st row (24,34), the step SE (23,37). W W W F W W W W F F — F F W W 12 31 41 32 13 W W 14 03 15 11 21 W W 03 12 25 21 43 W W 11 13 — 21 ? W W W W F W W W Secret Walls maze: search for secret doors everywhere, beginning at 40,24. When you find them all, pull the lever at 46,21 (if you did before exploring the whole maze, pull it back and keep searching) and go through the new secret passage from 37,17 to 37,15 (if it's not there, open the door in the N end of the maze (41,15), and step on the rune behind stil another secret door (37,9). 1/2/3: Two. Don't forget taking your Doom Moon Stick (7,6) before entering the portal. |
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DOOM TOWER L1: Insert the Doom Moon Stick you got at INITIATION at the hole (40,23) for the entry portcullis to open. "Treasure Room": Kill the wall just west of the sign (31,35). If your PCs aren't good at disarming traps, you can pass over the ones in the corridor in combat mode (37-39,43) 'Pets': these little worms guard the Strange Scepter. Kill them and enter the small add room to take it (19,42). 'Garden?': Pass through the tree at 14,5 and take the Pixie Book (15,4) for Kali (the pixie in the HERMIT HUT). "Library": procede to the end and go through the secret door at 15,40. Look at the Bookshelf at 4,43 to learn the ritual to (XXX) If you haven't the Fire Gem go back to the MAIN TOWER and take it with you. Now go to the NE room in this level, the one with the four thrones and the five runes: step 1st at the NW rune (36,8), then the NE one (40,8), the SE (40,12), the SW (36,12) and the central one (38,10), then use the Strange Scepter (special item). Then wait a little (or move), and you'll be taken to DOOM TOWER L2. |
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DOOM TOWER L2: You can go back only after completing the DOOM TOWER TOP (... I think). When you're done there, go back to the NE chamber and step on the runes: 1st SE (42,9), then NE (42,5), NW (42,5), SW (42,9) and central (40,7), then use the Strange Scepter. 'Runes': 1st W (37,14), 2nd NE (41,12), 3rd centre (39,14), 4th N (39,12), 5th SE (41,16), 6th E (41,14), 7th NW (37,12), 8th S (39,16) and 9th SW (37,16). Labyrinth: the weapons are all cursed. There is a set of secret doors at 28,26; then at 25,29 and 24,28, and from this one to 20,28 (you can learn Ravage Spirit at the Bookshelf at 14,36). Another set at 6,25 and 12,25. Step on the pedestal with the mace (10,43) to continue to the next secret door (14,43). "Only fire and the seven guardians...": put the Fire Gem on the central pedestal (34,41) and a Cat Cloak on every other one, then step on the rune (34,38) and the portcullis will open. Climb up to DOOM TOWER TOP |
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DOOM TOWER TOP: Search for secret doors: the W one (9,9) takes to the halberd Demon Destroyer, the E one (19,9) to the hammer Demon Killer, and the N one (14,7) to the greatsword Demonslayer. |
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HIDDEN CAVE: To know the location of this place, talk to Lord Hellfire in the HELL OUTPOST. Pass through the illusory cave wall (13,24 to 17,25). Enter the SE room in the Disaster Zone, search for the secret door at the S wall (32,34) and read the book (33,37) with the story of Wizard Kujully and this place. |
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GUARDIAN POST: *** If your party can fly, you can avoid this dungeon going over the mountains at 18,38-17,39. If you have the Guardian Destroyer (special item), you can use it to disolve most of the Doomguards in here. The ghost in the SW ruined room (around 7,34) can tell you the way to open the south gate (24,40): you need to kill at least one Doomguard. There's a secret room by the NW ruins (secret door at 7,15), where a book tells more of kujully's story and you can find some gems (1 sapphire, 1 smoky crystal). You can learn Mass Paralysis from the Bookshelf at 45,27 (SE dorm). |
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THE PORTAL: Did you summon a haakai in the PRIESTS CHAMBERS? Guess who is here. Haky the Haakai is "waiting" and he will open the "gate" for you (step at 37,28, before the central portcullis, after talking to him). Of course, if you feel strong enough or Haky isn't there, you can always go through the trapped way: go through the secret passage at 32-33,24 and follow on. Kujully's secret lab is in the SW section of this dungeon (enter from 28,38, just SW of the Portal doors). Read the book at 4,40 to know how the Portal operates. Also, you can learn Revive All from the Bookshelf at 6,36 (secret passages from 11,38 to 7,38). "Portal": one power gem at each rune: Air on NW (31,39), Earth on NE (43,29), Water on SW (31,43), Fire on SE (43,43). Step on any of the portals and you'll be teleported to the DARK SHRINE. * Don't forget to take back the four power Gems when you come back from Hell! |
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DARK SHRINE: The main paths and the inner shrine are of cool lava. |
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FIRE CASTLE: Kill the central portcullis (24,41) to enter Demonsoul's castle. Hidden caches: SE room (SD at 43,33), take only the gold, the items are cursed. Teleporting runes (SW): explore all of the castle, fighting your way. When you've slayed the last of DemonSoul's haakai lieutenants, he'll call you for the final fight. A new rune will appear where the wall at the end of the lava path (former cul-de-sac) was (30,32), to teleport you into DemonSoul's THRONE ROOM. 4,37 (W) to 7,33: 6,35 (N) to 42,15: just combat. Don't step on the 1st rune you meet (it goes to 57,8, outside the castle and with a walk over lava), but search for some secret door, the next rune will take you back to the castle entrance (24,38). 6,37 (c) to 28,16: more combat and lava. 10,37 (S) to 4,11: lava and fights. 8,37 (E) to 40,32: just combat. Don't step on the N rune (36,11: it goes to 57,8, outside the castle and with a walk over lava), the W one (28,12) will take you back to the castle entrance (24,38). |
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THRONE ROOM: After defeating DemonSoul and his court, search for a secret door behind the throne and loot DemonSoul's cache. Don't forget to get the Lava Key from the central Bookshelf (23,9). Leave town, have a rest if you want, and come back into HELLFIRE'S CASTLE. |
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HELLFIRE'S CASTLE: Lord Hellfire awaits in his recovered throne, with your reward (the Hell's Armor, in the left chest, at 12,16) and the Lava Key to DEMON TOWER L1 (only if you didn't take it from DemonSoul's THRONE ROOM; in the right chest, at 20,16). When you're done, leave again and travel back to the DARK SHRINE and to BAHKE'S TOWER. |
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DEMON TOWER L1: The Lava Key you got after defeating DemonSoul to open the door at 10,24. Not many puzzles here, just slay the creatures and the portcullis will open. Pull the lever at 25,36 (behind the secret door at 25,39), past the last portcullis, for unlocking your way back. Bahke'll warn you through the Com-Ring before entering (28,41) to step on the right rune. Well, he's wrong: step on the left one (30,37) and climb to DEMON TOWER L2. * When you're done in this tower, Bahke'll ask you for help through the Com-Ring. Use the Scepter of Returning right now and go run into BAHKE'S TOWER... or more accurately, into B. TOWER RUINS! |
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DEMON TOWER L2: N: pass through the N secret door (32,12) and push the button behind the picture (look at it, 32,2). Go through the new SD (34,7, just a little SE). Prepare for a fight and sit on any of the thrones. Search a new secret door in the corridor before (48,8) and step on the tile with the axe, now go back and pass through a new secret corridor (46,5 to 49,5). Kill the pillars (54,7 and 60,7) and (combt mode) put one PC at the places where they were. Procceed through the opening corridor, fight the drake lord in this section and get the Sword Part#1 (57,27, behind another SD). Don't go back but search for yet another secret door (W at 55,26) and follow it to end where you begun. E: don't bother with the trap at 50,36, behind it there's a teleporting tile, so you can't go further this corridor. Try instead the secret doors before. The lava corridor behind 50,44 (the corner) only leads to more drakes. The passage behind 38,38 (1st room, W wall) leads to a little maze, past a new SD (54,53, behind a pedestal). After fighting the drake lord in this section, go through the S crossed swords (44,61) and take the Sword Part 2 (30,59). The trapped corridor with the crossed swords (from 40,55 or 41,59) is a cul-de-sac, don't bother with it. W: sit on the four thrones to know their keys, then go the north corner in the room, a corridor will open, then seal back behind you. Answer: S = rug, N = brazier, W= plant, E = pillar. Fight the drake lord in this section and take the Sword Part#3 (8,5, behind the NW SD at 3,14). To leave step on the rune behind the E SD (11,17): it takes you to the lava hall with the drakes in the E section. S: secret doors at 27,44, at 18,47 (behind a pillar), 13-14,42 (cave wall). Talk with the prisoner Drake Lord, and ask him about your "porpouse" (yes, 'porp', not 'purp'), "help", "away", "altar", "improvement" and "spell", then choose your priest for Draky raises his/her spell points to 50 (GRRRR, it doesn't work!). Go back to the corridor with pillars and go for another secret door behind the SW pillar (15,51). Sanctify the evil altar next room (23,58). The Pentagram in the last room works as a portal to the future (...????....) shield 23,49 ...????.... Welcome to the future. 'Tic. Tac. Tic. Tac': search for secret doors (43,36; 43,32 and 41,25). Step on the tic-tacking runes (3rd-2nd = 29,29 and 29,28 for SW; 4th-2nd for SE; 4th-1st for NW; 1st-3rd for NE). When you hear a magic sound, go back to the pentacles room, take the crystal pieces, and put one on every rune in the 'Tic-Tac' hall (38,39 to 40,41). The portcullis at 'Breakable Crystals' will open. 'Breakable Crystals': open the portcullis from 'Tic.Tac'. Kill the crystal at 14,18 and pass through the secret door behind (16,18). Go for another secret door just E of the rug (20,4) and a second one at 25,4 (don't step on the pentacle, it's a draining trap). Kill the splitting Doom Drake (the 'Guardian'), and go back to the rug. Now there's a secret passage from 16,5 to 14,5. Kill three Power Crystals (5,6; 9,6 and 10,8) and take the Groovy Key (8,8). You can now go back to the DEMON TOWER L2. |
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FINAL PORTAL: Just step into it and get back to the MAIN TOWER. |
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GROOVY TOWER: Insert the Groovy Key you got beyond the DEMON TOWER (at the future) in the right keyhole (19,25) and the 2nd Groovey Key Bahke gave you (B. TOWER RUINS) in the left one (13,25). Put all three Sword Parts (DEMON TOWER L2) in the sword glyph north of the entry (16,17) and step on the rune (16,20), the wall will open and you'll dispose of a new ultra-weapon: the Sword of the Gods (don't forget to take it). After defeating Nogard search for... yes... SD, at 20,13. Learn a bit of dragon history and the spell Armageddon from the book at 20,8, and continue along the corridor and beyond the fake dead end (SDs at 4-5,22). THE END |
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