Doom Moon II: Dragon's Revenge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hints by Luz |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Table of Contents | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cave of Dragons Tomb of the Dragon The Castle Shirak Lyla's Tower Lyla's Tower L3 Oytok Spies' Caverns Home Sweet Home Slith Fortress Fortress (Underground) Fortress Top Sun Tzu War Acadamy Tunnle of Margoyles Margoyle Nightmare Guardians Golden Dragon Margoyle's Army Margoyle Crystal Tomb of San-Racku Clueless Dark Shadows Dark Future Dark Future 2 Dark Altar Dark Present Slith Castle (S4) Slith Castle (S5) |
Slith Castle (S3) Underwater (S2) Slith Castle (Main) Double Trouble Sheila's Fortress Cave of the Flail Woc-Som Bandit Hideout Bandit Hideout (2) Nodnol Under Nodnol Cult of Feeders Lair of Xanathar Ogacihc Kidnappers Sirap Latrop Tech Base 'The Peace' City Green Fortress Space Base Space Station Hangar Space Station Middle & SS Top Alien Ship Alien Ship Core Bahke's Tomb Yendys Time Portal |
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CAVE OF DRAGONS: - There are trapped tiles. If you step on them the Dragons will wake up. On marble floor: 8,26; 16,35; 19,24; 19,28; 24,20; 24,32; 28,30; 30,24; 34,19 and 40,29. There are traps nearby the Dragons, too, and at the Brazier at 34,37. - To open the S Door, look at the Braziers and push the buttons behind them. There's a sequence: 40,29; 14,37; 8,23; 34,16; 21,12; 40,23; 8,29; 14,16 and 27,12 |
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TOMB OF THE DRAGON: - Destroy the Statue at 22,38. The Rug under it will appear. - Step on the Rug, then pull it (just walk) till the Rune at 24,36. Now you can pass. - Step on the White Dot at 4,37 to open the Portcullis at 24-25,12. - Read the Book at 18,4 and take it with you. Now you can demonstrate your innocence at THE CASTLE. * From the Stalagmites cave, you can get to 1-3,9, where rest some extremely powerful weapons. Don't take them. If they leave their boxes your Death is certain as soon as you leave. |
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THE CASTLE: - If you have the Crystal Shard, talk to the Master Mage (52,28) and say him 'disrupt'. Look at the Chest (52,29) and take the Crystal Disruptor. Now return to MARGOYLE CRYSTAL. |
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SHIRAK: - Move Mountains at 24,6. - Pull the Lever at 27,8. It opens the Door ar 21,18. |
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LYLA'S TOWER: - Go throuh the Secret Door at 15,22. Take the Red Gems at 15,24. - Go down to SHIRAK. - Climb up again. - Repeat till you have 8 Gems. Put a Gem on each Pedestal. - Step on the Runes. The Door is now open. - Take back the Red Gems. You'll need them again. |
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LYLA'S TOWER L3: - Put a Red Gem on each Statue (9,15 and 11,15). - Step on the Rug at 14,16. The Portcullis will open. - Step through the Bookcase at 21,12. Get the spell "Shockwave" at 23,13. - Put Red Gems on the Statues at 15,10 and 20,11. - Go through the Potted Plant and Secret Door at 13,19. The portculli at 14,23 will now open for you. - Ask Lyla to JOIN you. |
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OYTOK: - There's a Secret Door and stairway to SPIES' CAVERNS at 13,33. - Enter HOME SWEET HOME (your house) from 22,40-41. |
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SPIES' CAVERNS: - Destroy the Statue at 44,46 to open the Portculli at 44,12. - Look at the Potted Plant at 39,5 (NW). Step on the runes, 1st 44,7, then 44,9. Look at the Potted Plant at 45,11 (SE). Step on the rune at 44,8. The Door at 30,8 is now open. - Go through the Secret Door at 19,8 and kill the Sliths there. You must destroy the western Pillar to seal the cave. Use missiles and spells from nearby the Secret Door, or you'll get buried (and killed) in the rocksliede. - Ask Katherine to JOIN you. |
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HOME SWEET HOME: - Guess what? You can't store items here! :( |
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SLITH FORTRESS: - Step on the Rune at 33,40 and say the password ('Khalas'). - Get the Golden Pot in the Barrel at 40,32. Put the Golden Pot in the middle of the fountain (19,38) and push the Button at 15,40. Take the Filled Pot, it's Akikae Tribe's prize. - Go down the stairs at 36,7 to get the prize for Dagoky Tribe, and up the ones at 10,8-9 for Sazs Tribe. - Put each prize on its pedestal (26,38; 28,36 and 30,8), then step on the Rune between them. - Enter through the Secret Doors and take the Slith Key at 27,31. Now you can enter SLITH CASTLE! |
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FORTRESS (UNDERGROUND): - Get the Silver Shield in the Box at 38,41. - Put the Silver Shield on the Anvil at 10,40 and pull the Lever. The Runed Shield it's Dagoky Tribe's prize. Take it. |
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FORTRESS TOP: - Search the Dresser at 12,41 for a Crystal Rod. - Put the Crystal Rod on the Evil Altar at 36,40 and step on the Rune (34,36). Now you have a Charged Rod that will strengthen your enemies! This is Sazs Tribe's prize. |
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SUN TZU WAR ACADEMY: - Talk to Commander Musani (24,33). Get her permission to enter the tunnel. - Go to the Order Mage (14,40) and say him you have Cmd. Musani's 'permission'. - Search the Secret Doors (23-25,14) and enter the TUNNEL OF MARGOYLES. You'll need to know Mindduel to finish this quest. |
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TUNNEL OF MARGOYLES: - Go through the stalagmites (22,5; 23,4) and into a secret passage (25,5). Don't go to the chest (a Cursed Shield), but pull the lever hidden under the boulders (27,13). It will open a path for you (3,19). |
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MARGOYLE NIGHTMARE: - Go into the Labs and kill the Margoyle at 51,56 to get the Margoyle Key. - Use the Key to enter the N doors (7,13). - Search for a Secret Door at 19,8. Loot the Dragon's Jewelry, and don't forget the Smoky Crystals. - Climb down (3,59-60) to GUARDIANS. |
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GUARDIANS: - Cast Mindduel on any Doomer you meet and make your way to the GOLDEN DRAGON. |
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GOLDEN DRAGON: - Fight the Dragon (34,32) and procceed (13,32) to MARGOYLE'S ARMY. - Learn to cast Unmagic (15,29). |
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MARGOYLE'S ARMY: - |
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MARGOYLE CRYSTAL: - Approach the Crystal (24,11). You'll get a shard (Crystal Piece). Go back to the Master Mage at THE CASTLE. - Next time: Fight Dark Red Dragon. After his defeat you'll learn the spell Energy Boost! - Approach the Margoyle Crystal again. If you have the Crystal Disruptor, it will be vulnerable. You'll find Map Piece #1 under the Crystal shards. |
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TOMB OF SAN-RACKU: - Use first the NW and the SW stairs. You'll need two special keys to enter the door past the W one. - If San-Racku is after you, cast Armageddon as soon as you are out of its Tomb's walls (24,14-17). |
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CLUELESS: - Portcullis series, Pull three Levers against clockwise: SW (13,16), SE (20,16), NE (18,9). - Search for a button in the Potted Plant and push it. - Return to the levers, it's a leap of faith: pull the NW Lever (14,8). - Get the BatWings Key (39,24), fight the Purple Dragon and learn to cast the spell Invulnerable. |
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DARK SHADOWS: - There's a teleport trap at 31,23. Elude it via the secret passage in the wall at 32,22. - Step on the Brazier at 46,36 and search for secret doors. Follow the secret passage. There's a bifurcation at 42,40. - When your replicant Shadows appear don't fight them (but be protected, they are deadly). In each of the rooms near this there's a rune. Step on both of them (12,45 and 17,22). - Take the Ghost Key at 8,18. |
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DARK FUTURE: - You need both BatWings and Ghost Keys to enter. - The way: NE Portal (30,17), S Portal (30,7), Secret Passage (18,23), Secret Passage (6,10). - If you can't open the Door at 4,20, use the S Portal (7,28) to go to DARK FUTURE 2. All you need to do is defeating Blue Dragon. |
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DARK FUTURE 2: - Destroy the Stone Fence at 51,22 with missiles and spells, from the boulders (50-51,27-28). - Cross the lava. You don't need Firewalk. - Fight Blue Dragon. |
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DARK ALTAR: - Kill the Dark Altar as quickly as possible. The undeads will be destroyed with it. - To know the Ritual-over-the-Rugs you need to go to the ruins of the Groovy Tower. If you didn't, leave San-Racku's Tomb and go to LATROP. - The exit is a hidden Portal at 43,28. |
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DARK PRESENT: - Met San-Racku? If it cast Dark Chaos, just tun. Run for your life till you are out of the TOMB OF SAN-RACKU. |
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SLITH CASTLE (S4): - Enter the Secret Door at 26,23. You'll need the Slith Key to pass the next Door. - Get the Key in the Chest at 4,20. |
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SLITH CASTLE (S5): - To open the Portculli at 18,21: 12,24 Marble Floor (1 step), 13,24 Vahnatai (2 steps), 14,24 common Floor (0/3 steps) and 15,24 Vahnatai. - The special spell Water Breathing is in the Bookcase at 24,25. |
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SLITH CASTLE (S3): - Rug Dance: 45º (27,21), 30º (28,23), 90º (23,19), 60º (25,20) and 0º (29,25). It will open the Portculli at 5,25. - Put the Key (from Slith Castle (S4)) on the Pedestal at 9,6 to open the Door to the Water Supply. You'll need to use the special spell Water Breathing to swim to UNDERWATER (S2). |
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UNDERWATER (S2): - There's a secret passage at 16-17,24, and you can swim over the Stalagmites at 3,20. Swim up the 'stairs' to SLITH CASTLE (MAIN). |
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SLITH CASTLE (MAIN): - Enter the 'Young' bedroom an search the Dresser at 46,37 for green robes to disguise. - At 34,26 cry 'Intruderssss!'. |
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DOUBLE TROUBLE: - Just fight the Dragons. When the first one 'dies' they flee and you get three Special Items for booty: Spells 'Mass Ressurrect' and 'Blades of Exile', and Map Piece #3. |
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SHEILA'S FORTRESS: - The Fortress is under attack! But the Vampires are out the walls, you can only hit them with missiles or spells. - Commander Sheila needs someone rescues some of his soldiers, ambushed by undeads while going north to the Academy. Go out and follow the road. Sheila's boys are at 72,99. Come back for your reward: a Silver Ankh in the Bookshelf at 18,4. ------------------------------------------------- - Ask Father Rand about "Weapon" - Purchase a boat at Woc-Som (from the bartender) |
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CAVE OF THE FLAIL: - The key number is: 63415 (6 red Rugs at Section I, 3 at II, etc.) |
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WOC-SOM: - Pay Ykei 120 gold for a taste of pirate rum, and 210 gold for a sleep in his tavern (SW corner of town). - A wounded drunkard, Hawk, falls in a near bed (6,43). Talk to him, heal him. - Enter the room with the Bodies. Search for a hidden trapdoor behind the Potted Plant (15,27) and go down to BANDIT HIDEOUT. - If you set the brigands on feud, the Mayor will have a reward for you. |
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BANDIT HIDEOUT: - Don't step on the Rune (6,4), but search for a Secret Door behind the Potted Plant (7,8). - You can open the Portcullis at 24,35-37 firing the Lever behind (28,33). - Room with runes: the key to a Treasure Room. Optional. Step (or look at) thrice on 37,34 (N), twice on 37,36, and five times on 37,38 (S). - Secret Doors at 32,9-10. - Take the Letter Scroll on the Pedestal at 26,5. - Go to BANDIT HIDEOUT (2), from the N passage (25,2) If you got it, put Letter Scroll 2 on Nataniel's desk (33,3), and leave his quarters to climb up to Woc-Som. The battle between both brigand guilds is ensued! - Meet HAWK in the secret room at 1,7. You can ask him to JOIN you. |
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BANDIT HIDEOUT (2): - Hall with Pillars & Teleporters: 36,33, E to 40,32/33, teleport to 42,31, S,SW,SE,S,S (42,36), SW (the rune is a trap), W to the Window, which actually is a secret passage. Search a Secret Door (39,40) and procceed. - Give the Letter Scroll to Kanatiel (22,43). - Take the Letter Scroll 2 from Kanatiel's Bookcase (20,46), and return to BANDIT HIDEOUT. |
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NODNOL: - Mayor Maeve (31,5) has a mission for you: stop some crazy cultists. Come back for your reward when you're done. - Step on the tree at 19,42 and talk to the hiding child. Ask him about 'hideout'. - Go to the Library and search por a Button in the Potted Plant at 21,8. Push it. Then go Mellany's Potions, crack in and enter the secret passage (32,42). Go UNDER NODNOL. - If you met the Halberd Soldier in the Lair of Xanathar, go her home (37,35). She may JOIN your party. - Rainbow serves good whiskey at the Nodnol's Inn. But if HAWK is with you, you may get in a trouble (town hostile). - After visiting the TECH BASE, go to Christie and ask her about the Scepter of Returning. |
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UNDER NODNOL: - There's a secret passage at 39,37. - Destroy the Evil Altar at 40,22 (kill it), then fight the summoned Haakais. - Crystal Rod in a Chest (5,37) - There's a Secret Door in the Witch's room (11,26). Next passage is between the stalagmites (3,18). Be prepared for yet another fight ... under cursing effects. - Search the Stalagmites at 44,30. A Secret Door will open at 37,32. - Look at a Rune under Quickfire (17,38) and get its Diamond. Put the Diamond on the Pedestal (22,40) and look at the Bookcase (26,41). A secret passage will open. Descend into CULT OF FEEDERS. |
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CULT OF FEEDERS: - Cast Move Mountains on the wall at 7,35. - Look for the Secret Door at 4,23. - Continue through another Secret Door (20,20), then to the long twisted tunnel to the LAIR OF XANATHAR. |
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LAIR OF XANATHAR: - There's a secret passage behind the Throne (16,16). - Meet the Halberd Soldier. - You can leave these dungeons through Xanathar's portal (24,19). It goes back to NODNOL. |
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OGACIHC: - NOGARD is supposed to live in the house at 18,14, but despite the special text I never met him. - The city Bladesmen keep fighting against invisible Guardians, coming from a grove in the park. Go through a tree passage (29,33) and attack the tree at 30,31. There's a pit behind it. Climb it down to KIDNAPPERS. - If you dealt with the Kidnappers (Dark Wizards), you can ask DABNIS to JOIN you. His house is at 37,12. |
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KIDNAPPERS: - The Picture at 14,43 hides a secret door. Take the Emerald on the hidden Altar (15,41). - Each of the three rooms with an Evil Altar has a Secret Door. With key. There's a sequence: N (8,12), NE (22,18) and SW (). Put the Emerald on an Altar. Search the walls of the room. Enter its secret passage and pull the Lever. Take back the Emerald and repeat in another room. Remember: N, NE, SW. - After pulling the three Levers, put the Emerald on the Rug (18,24) and sit on the Throne. The Portculli (22,24) will open. - After the teleportation trap, just wait. Someone will come to open the door. - Don't bother to fight the Dark Wizards in the last room. Destroy the Altar and all of them will disappear. - Don't forget to free the prisoners. Go through the last secret door (42,11) and open their cell. Mission completed. |
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SIRAP: - Search for secret doors at 7,44 and 6,39 to find some spying Liches. - Enter IVANJI's house (24,34). If you want him to join you, you must first have a duel against him (24,38). - Mayor Furrrr (42,20) will give you the mission to destroy the Undead plague. - Meet Lichey the Lich (23,6). Tell him 'revive' and it will tell you of San-Racku's Tomb. |
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LATROP: - Kill the Rune (28,5) to open the Portcullis and enter. - S: Look at the Statue at 25,38. - SE: Kill Earth (Tree), Fire (Lava) and Water. - In the Library, push the Buttons hidden in the Bookcases at 35,16 and 39,16. Last twice (or none).3 Step on the Rune of opening (31,12) and push the white button at 33,4. - W: there's a Secret Door by the SE corner (18,32). Lots of secret passages. Forget the rugs, you can reach the white using another secret door (10,37). - Return to the pedestals Hall and get the four Golden Feathers. - Go to the thrones room, put one Golden Feather on each Throne, then step on the rune (7,27). |
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TECH BASE: - Go to SOCCER FIELD (43,20) to gain the Draconian Key. - Search for secret doors at 9,19 and 6,18. You'll need the Draconian Key to open next door. - 321,122,213: Step thrice on the left Rune (5,12), twice on the middle (6,12), once on the right (7,12). Once on the left, twice on the middle, twice on the right. Twice on the left, once on the middle, thrice on the left. - 'Bring it down with your wrath': Kill the Portculli (8,7). |
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'THE PEACE' CITY: - Mayor McLeen (29,15) has a mission for you. The reward: access to the SPACE BASE. |
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GREEN FORTRESS: - Push the button under the rug in the SE room (43,43). - Pull the lever in the secret locket of the NW bedroom (13,4). You can step on the Potted Plant. - Look at the computer at 4,40. Type '33,39' and it will the gates to the missile. |
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SPACE BASE: - If you have access, you can enter the pod and visit the SPACE STATION! |
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SPACE STATION HANGAR: - No puzzles. Just fight your way till the elevator. |
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SPACE STATION MIDDLE & SS TOP: - A mission waits for you in the last room (9,24). |
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ALIEN SHIP: - Fight. There's a 'portal' or elevator at the spiral's ending (23,22). |
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ALIEN SHIP CORE: - Step on some of the Runes to open the 'key runes': 23,4 and 25,4 will open a hole at 24,39; 4,24 and 4,25 will open 37,24; and 43,23 and 43,24 will open 9,24. - You can't step on the holes, but you can kill the Runes. - Go to the north. The arrival bridge reaches now the Core. |
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BAHKE'S TOMB: - All the Altars in the west wing and north must be evil. All in the east and south good. Search secret doors everywhere. Sanctify for changing their alignment. - Don't attack the Mimic. Wait till he says 'attack me' and say the same. - Tall to Bahke's Soul. It will tell you the location of the PORTAL cave. |
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YENDYS: - |
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TIME PORTAL: - Smash the four Crystals. Rearrange them like this: 3 4 2 1 THE END |
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