History of Bizstra | |||||||||||||||||
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-Start with a new party! If you start with an advanced party, the beginning will seem simplistic and the end stupid. You will end up with a great party anyway, so just start with a new one. -The red barrier looking things are curtains. You can walk through them, but not see through them. That's improtant. They're extremely useful in fights. -Try to use the crops (yup, that's right, just use the little blighters) and you might want to save first (REMEMBER THAT) so just use them. Wisely. My son. Never mind. -Moodus's Magical Song is VERY distracting, wink wink, nudge nudge. -DON'T FLY OVER WATER! We have tried to correct this, but you will be totally and utterly confused, and the plot will make no sense. -DON'T CHEAT!! There's enough money to cover everything, and besides, you'll be quite rich anyway. Sorry about the extra cash in Brakt - you might need it for some expensive spells later on. -Try to figure out how to bake wimpies. They're yummy, and can be really quite profitable. Hint. There are wimpie bakeries in Astate and Dysprosia. (SAVE BEFORE YOU USE THE BAKERY!!) -There are a billion secret passages in Rubidia, so try to explore the whole town. -Don't just go around killing important personages. We didn't have the time or patience to put in specials that end the scenario for all of them. So just don't do it. -Ice. The biggest "thing" with ice is that you can use it. Click "use" or press 'u' and click on ice and it turns to water. BE VERY CAREFUL NOT TO TRAP YOURSELF. Ok? -Whenever you come by a History of Bizstra, you should go to the Grove Crystal and ask him about "first" "second" "third" and so on. He'll give you a reward. |
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