HINT SHEET FOR TATTERDEMALION

To use this hint sheet, select the invisible text under the questions you want to read to make it visible. I made the answers to the questions invisible so you can't accidentally read a hint you don't want to read.

The Holy One Storyline

Remember that if you become a Holy One to ask the Bodyguard Helfin about 'temple'.

*****THE GROVE

WHEN WILL NEW MESSAGES APPEAR?

Every time you come back from finishing a cave mission, a new message appears. When you've done three cave missions, time moves forward to the next step in the storyline. Doing the undead temple gives you great stuff but doesn't put a new message in the boulder.

*****THE CAVES NEAR DOLOMITE (GIANT OGRES)

HOW DO I FIND THIS CAVE?

Talk to Revee. Get her talking about the Tatterdemalion.

WHAT'S WITH THAT FIRST GIANT OGRE?

He's got problems, that's for sure. Not too many people shoot themselves in the face with a fireball for fun. Notice how he took no damage from that, though.

THERE'S AN OGRE BLOCKING A PASSAGEWAY, AND I CAN'T THINK OF A GOOD STORY TO TELL HIM.

Remember what the ogres you met before told you: they thought you were wearing great disguises, which made you look human. They told you go to see the king. Why not relay that information to the guard? Try some keywords which are related to this information and see what happens.

I CAN'T GET THE "SHINY THING" UNDER THE PILE OF RABBIT SKINS.

This is one of those false clues I threw in for people who skim the hint sheet before playing a scenario. How long did you spend looking for the rabbit skins before you gave up, read this, and found out there ARE no rabbit skins?

IF I SAY "RABBITS" TO ANY GIANT OGRE, THEY ALL ATTACK ME.

"Rabbits is giant ogre's natural enemy!" Or something like that. Yeah, they really freak out over things like this. And they're WAY too powerful to fight, so don't think this is what you're supposed to do.

I FOUND A BUNCH OF STUFF IN A NOT-VERY-SECRET SECRET PLACE.

At least one thing there will be useful.

WHAT'S THE POINT OF THIS CAVE, ANYWAY?

Have you seen the King talking to his army? Until you have, there IS no point to this cave.

THERE'S A BIG ARMY ABOUT TO DESTROY TRIANE. WHEN I LEAVE THE CAVE TO WARN PEOPLE, I'M TOO LATE.

Sounds like leaving the cave isn't a very good idea. At least not until you've found a solution to the ogre problem.

OKAY, SO WHAT'S THE SOLUTION TO THE OGRE PROBLEM?

HINT:

Have you found a use for any of the things you found in the not-very-secret treasure chamber? You should have found a big piece of chalk, a trophy, a pink wooden star, and a bell. Examine these objects by getting "information" on them in the special item screen.

I NEED ANOTHER HINT.

Okay. The lake with the fish? The ogre that says "Don't make noise or you'll scare the fish?" The bell that makes a loud "bong" noise? Did I mention that the fish are red? Did I mention that they're herrings? The fish and the bell are useless in this storyline. So's the trophy. Give it to the treasure pit guard and he just throws it in the pit. Which is fun, but not useful.

STILL NOT GOOD ENOUGH.

Okay. Talk to the treasure pit guard, and find out what kind of things go into the pit. Ask him to explain what "valuable" means.

A-HA! I'VE GOT IT! NO...WAIT...I CAN'T GET IT TO HANG ON ANYTHING.

Right. The pink wooden star isn't useful. It looks useful, but it's not. That leaves one thing: the chalk. Remember the support pillar? If you've seen the King talking to his army, then you can use the chalk.

ENOUGH WITH THE HINTS! TELL ME WHAT TO DO.

Draw on the support pillar with the chalk. Make sure you've seen the Tatterdemalion talking to the King, or this isn't an option. When the game asks you what you want to draw, answer "star" or "stars". Watch the fun begin.

*****THE CAVES NEAR AEGRE (THE TROGLODYTES)

HOW DO I FIND THIS CAVE?

Talk to Vilonia, and then Cortlind. Ask Cortlind about the troglodytes.

HOW DO I OPEN THE BIG DOOR IN THE SOUTH END OF THE CAVE?

HINT:

Find the lever. Remember, it's either hidden, or well guarded, or both. Was one of those grassy islands a bit better guarded than the others?

ANSWER:

Find the island with the three piles of rocks. It's in the center of the rivers. Two piles of rocks contain treasure, while one hides a trap. But one of the spaces NORTH of the piles of rocks hides the lever. Pull it.

THE KING TROGLODYTE ASKED ME A DIFFICULT QUESTION. I DON'T UNDERSTAND WHAT HE MEANS. SHOULD I ANSWER "YES" OR "NO"?

You'll have better luck winning the game if you answer "no", but you're not hopelessly ruined if you answer "yes".

*****THE CAVES NEAR OPELKA (OUTCASTLE)

HOW DO I FIND THIS CAVE?

Talk to Deylan, and then Woodle. Ask Woodle about "Outcasts".

WHY DOES EVERYONE IN OUTCASTLE HATE ME?

Maybe you're really ugly. Or, maybe they've all been driven mad by Berries.

HOW DO I GET PAST THE DOOR THAT REQUIRES THREE KEYS?

Find the three keys?

NO KIDDING. HOW ABOUT TELLING ME SOMETHING I DON'T KNOW?

Okay, okay. There are three rooms in the northern half of the castle: one filled with priests, one filled with fighters, and one filled with wizards. These are people who were kicked out of the Holy Ones, the Bodyguards, and the Sorcerers, respectively. Each group is given one of the keys, so the keys are hidden in these three rooms. Look at the paintings in the fighter room, look for the chair in the tiny alcoves in the priest room, and look in the potted plants in the wizard room.

I GOT THROUGH THE DOOR. THAT "DOOM" PUN WAS AWFUL.

Thank you!

I GOT TO THE CELLAR BUT THERE'S NO EXIT.

You mean there's no VISIBLE exit. Look around for secret passages.

*****THE UNDEAD TEMPLE

HOW DO I GET THIS QUEST?

Talk to Dothar, in Dolomite. Do this mission BEFORE civil war breaks out, or you won't be able to collect your reward. So, do this mission before you finish all three cave missions.

WHAT AM I SUPPOSED TO DO?

Destroy the "Roots of All Evil" (the bushes that produce the undead).

OKAY, I DESTROYED THREE OF THEM. AM I DONE?

No. Now an area has opened in the northwest area. Find five more bushes, destroy those, and THEN you're done.

*****THE AVIAN FORTRESS

HOW CAN I GET INTO THE FORTRESS?

Go to the eastern wall of the fortress. One of those white dot specials shows you a break in the magical force field. There's a keyhole floating in space. You do have the key, right?

NO, I DON'T. WHERE CAN I FIND IT?.

On the body of the dead Avian that's about, oh, 50 steps southeast of the fortress. Look for the white special.

NOW I CAN'T GET OUT!

You just got in! Explore a bit. :-)

I MADE IT TO THE ROOM WITH THE TWO ROWS OF AVIANS AND THE AVIAN LORD. THERE'S A PASSAGE TO THE SOUTH THAT DEAD ENDS, BUT I THINK I NEED TO GET PAST THE DEAD END.

You do indeed. Go back to the room with the two bookcases, two treasure chests, and the brazier. Look at the brazier. Now you're set!

OKAY, NOW FOR REAL: I CAN'T GET OUT.

Look at the painting on the south wall of the room where you fought the Royal Avians and their entourage.

OKAY, I'M OUT. NOW WHAT?

Go back to Opelka.

*****THE DREADFUL CATACOMBS

HOW DO I GET THROUGH THIS?

HINT:

Notice that the caves collapse when you step on five magic energy pools. Maybe you should look for a path that only requires stepping on FOUR magic energy pools.

ANSWER:

Here's a path for you. Starting from the VERY BEGINNING of the Catacombs, take the following steps. (N3=North 3 steps, SW=SouthWest one step, SE5=SouthEast 5 steps, and so forth.)

S2, E all the way to the eastern wall, S16, W2, NW, W3, S, W5, S, W2, NW, W, NW, N, NW, N2, W3, S2, SW, W2, S3, E5, SE, S3, E6, S.