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Map of the Isle of Urlag
by Luz

Hints and Spoilers
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Hints and Spoilers
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General Hints

There are many outdoor encounters in this scenario. It is suggested you complete as many of them as possible before attempting to destroy Ambrase. You'll have better levels, armor, weapons, spells, and items.

Initially, you are quite weak. Let others fight the physical side of battles if you can, at least
until you have some decent weapons and armor.

Stay in Urlag territory until you have visited every special outdoor encounter. You will have better weapons and armor, and maybe even a special spell or two...

If you run out of food, use Mana spells! There are no food stores in this scenario!

After pillaging Haven, find Rusty O'Rorke as soon as possible and destroy him. Otherwise, you'll spend a great deal of time under his curse.

Spoilers (listed by town)

0. Haii-Urlag Village

You can store items here in the starting hut.
Training is available here.

1. Nomm-Urlag Village

4th-level priest spells are available here.
Low-level alchemical recipes are available here.
Test of Wisdom must be completed here to enter Uber-Urlag village.

2. Abba-Urlag Village

Test of Knowledge must be completed here to enter Uber-Urlag village.
Successful completion of the test will give you a special spell.
Watch the fire explosions carefully & note their pattern.

3. Uber-Urlag Village

4th-level magic spells are available here.
Identification is available here.
A mission is available here.
Some free items are available here.
A replenished food supply is available here.
Return here after destroying Ambrase for a reward.

4. Forbidden Passage North

One-way trip north to rest of island.
You must accept the Uber-Urlag mission to access this cave.

5. Forbidden Passage South

One-way passage back to Urlag territory.

6. Haven

Initially you reach this by finding a secret tunnel at the extreme west end of the island, just north of the mountain range that cuts of Urlag territory from the rest of the island.
You must defeat the pirates go gain their boat.
Talk to the statue for a skill enhancement.
Look in the battle pit for a hidden weapon.

7. Wolf Lair

Defeat the Alpha Wolf and claim a red gem. Keep this for later.
A teleporter will take you to the Wolf Creche (8).

8. Wolf Creche

Push all the barrels into the fire to destroy this place.
Hug the walls to avoid burns.
A teleporter will take you to the Wolf Lair (7).

9. Waterfall Cavern

When you enter the caverns from the south, you are placed in the southeast corner of the cavern. You must destroy all the barrels in the caverns to open an escape route. To do so, find the northeastern barrel first. Move it near the eastern locked door. Then find the dragon lair, sneak past the dragon on the west side (easy to do in the dark), and use the tunnel to move to the western part of the cavern. Head north until you find a door. Open it. Go inside and take the Rusty Key from the barrel. Then push the bar rel into the fire. Now hike it back to the eastern door. You have 100 moves before the Rusty Key disappears. Open the eastern door and push the barrel into the fire. Whew! Now look for spot with ashes on the floor, near the middle of the caverns. Step on the ashes, and an escape route will open for you. This route will be there on subsequent visits, should you need to return and use the boat again.

If you acquire the key and fail to open the eastern door in time, or you destroy the barrel with the key before retrieving it, you must exit the caverns (via the boat) and return. Then repeat the process above.

10. Tomb of Aryndill

Entering the Tomb

Visit the north and south entrance first. Do this via secret passages through the mountains to either side of the eastern entrance. Open the first set of doors and enter the alcove. Make one click in each alcove. Then enter the tomb from the east.

Portal at End of Entrance Corridor

You must enter this portal twice to access other parts of the tomb. Entering it the first time will strip all your goods from you, and place them in a northeast alcove at 47,12. They will be safe there until you retrieve them, even if you leave the level. Entering the portal a second time will transport you to the Chapel.

Preparation Room

The secret to the locked doors is hinted at by examining the altars from left to right.

Chapel


You MUST light the candle. This summons Black Shades, but it also opens a hidden door.

Long Corridor

A special item, the Silver Ball, is located in a secret passage off this corridor at 7,21. To reach it, you must jump over the first pit, turn around, decline to jump back over the pit, then head southeast (diagonally) into the secret passage.

Ruins


This is where the entrance to the true tomb lies. Follow the secret passages until you reach 21,41.

Spell of Opening

The first part of the spell is located in the Preparation Room, on a shelf. The second part is
located in the Phase Room. You must enter the room and reach the door on the far side when it is open (33% of the time).

Opening the Final Tomb Door

You must have the Silver Ball and the Spell of Opening. Insert the Silver Ball in the south door,
then cast the Spell of Opening.

13. Elephant Graveyard

Don't go here until you help the lone elephant located one outdoor area north of the extreme
southeastern part of the isle. If you do, good luck!

14. Pirate Base

Door riddle answer is one word .
To cross the pit: In the east part of the lair there is a storage area. At the southern end of the
storage area you'll find some lumber. It's very heavy, but you need it. Take the lumber to the pit, and you will be able to cross from then on.
Destroy Rusty O'Rorke to end his curse on you.

15. Baboon Creche

Step on the central crystal first, the NE crystal second, use the now active teleporter and step on the third crystal, use the teleporter again and step on the se forth crystal to destroy the baboon creation creche.

A teleporter will take you to the central chamber in the Lost City (16). This is the only way to
access this area.

There is NO way to access the treasure chests behind the locked door.

16. The Lost City

Investigate the statue to fall to Under the Lost City.
Once you are successful putting out the quickfire eruptions, all important b uildings will be open, except the central one.

Lost City Lava Pools Location (in order of appearance):

8,4
55,57
37,4
35,28
5,59
55,4

5th-level priest and magic spells are available here, after you successfully plug all the lava pits.

The central building can only be accessed from the Baboon Creche (15), or by use of the Spell of Opening. Kill the Alpha Baboon to claim a green gem. Keep this for later.

17. Under the Lost City

Look for a secret passage to access the middle chamber, once you've lit all the fires.

Riddles under the Lost City

I am the black child of a white father, a wingless bird, flying even to the clouds of heaven. I give birth to tears of mourning in pupils that meet me, even though there is no cause for grief, and at once on my birth I am dissolved into air.

Ans- Smoke

Pronounced as one letter,
And written with three,
Two letters there are,
And two only in me.
I'm double, I'm single,
I'm black blue and gray,
I'm read from both ends,
And the same either way.

Ans - Eye

I know a thousand faces,
and count the tailed heads,
feasting bright upon the eyes,
of many who have died.
wielding well a mighty power,
who hath but humble stature.
Masses fall upon their knees,
to scare behold my only side!

Ans - Coin

     FULL
+ METAL
=JACKET

Where L = 7. What is the numerical sum?

A=0, C=3, E=8, F=5, J=1, K=6, L=7, M=9, T=4, U=2

      5277
+  98407
=103684

18. Pride Rock

One-time alchemical ingredients available here.

19. Hydra Lair

Treasure and experience place.

20. Strange Temple

Battle your way through to the stairway down to the lower level. If you have the Alpha Wolf red gem and the Alpha Baboon green gem, these battles will be easier.

Use the Spell of Opening to open the door at the northern end of the building.

21. Under the Strange Temple

This is a vertical dungeon.

Talk to Angelica. Remind her of past evils with three key words (bandit or father, thief or guild, prince or nobility) to have her fight on your side.

Throw the four bottom switches first. Then throw the middle switches in this order:

  1               3
d 2               d 4

where d is a dummy switch. Notice this matches the fire explosion pattern revealed in the Abba-Urlag village (2).

Then destroy Ambrase; he is now vulnerable.