Psychologist | |||||||||||||||||
Download Psychologist from Truesite |
|||||||||||||||||
View reviews of this scenario @ the Lyceum CSR |
|||||||||||||||||
General Walkthrough by Gizmo |
|||||||||||||||||
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |||||||||||||||||
Home Page | Pixle Profusion | Contact Me | List of Utilities | List of Downloads | BoA Walkthroughs | |||||||||||||||||
Walkthrough | |||||||||||||||||
Kill Mr. Brown.
Walk a bit. Lock the door. Walk a bit. Go to cabinites. Use paper to clean up blood. Go through south door. Look in Floor Box for phone number. Save your game. Step on special to use phone. Choose yes. Choose yes. Click OK. Choose ask. Choose steal. Choose answer. Choose pay. Choose leave if you wish to win the scenario and keep your childhood innocence intact. Or if you have no innocence left anyway choose approach and hold on for the ride. The End - You Win! Now restore your saved game and see what all the other buttons do. |
|||||||||||||||||