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Celt Walkthrough

The numbers in parenthesis after city names refer to locations on this map:
1 2 3 4 5
6 7 8 9 0
A B C D E
F G H I J
K L M N P

NETHERGATE (5)

Q: Retrieve the bronze disk.
You wake up, confused in your hut. Get your items, and equip them. You should wander around a bit, and get acquainted with the controls. To the south there is a hut with 2 potion recipes. In order to make these potions, you'll need to have adequate skill. To the north is Morgan who will buy, sell, and identify items. Mugain is a druid who will heal you. Cormac gives you a mission to retrieve the Bronze disk and will sell you war 1-6, heal 1-6. Bituitus will train you (press the question mark under your character's name. Elara will fix you food every now and then, grab the bread for 6 food. Leave Nethergate and circle around to find some poor leather armor, a fine leather helm, and 30c. Your next stop is the Goblin pits.
OUTSIDE: There's a misletoe patch to the SE. In the stone circle, you can get into a fight with some goblins (with a regular large metal shield as your reward). Further to the east, you'll find some salespeople.
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GOBLIN PITS (4)

Q: Deliver hermit's scroll to hermit 3.
OUTSIDE: There are some goblin totems with goblins to the east. In the center of the map, you'll find a fine spear hidden among the trees. There's a blind man at the crossroads, give him coins to be a good person. Elona sells potions and rings of protection, but at high prices. Find your own instead. There are some goblins guarding the pits if you try to enter from the east. Kill them for 15 coins, 15 food, and a healing elixir.
LATER: On the W side of the river, if you're lucky (based on skill) you'll find 5 coins. There is the second hermit to the NE. You can give the first hermit's scroll to it to get another scroll.
FIRST FLOOR: This is a large dungeon, full of small secrets. The main object is to retrieve the bronze disk, but you should also grab the three keys.
*********************HINT*********************************************
THE KEYS: There are 6 Sylak keys found throughout the game. The first 3 come pretty readily, but the last 3 are a chore to obtain. Nonetheless, you want to obtain them all prior to doing the later quests. Once you find one, many doors and chests will open up to you, enabling you to loot as you please. You can get a lot of good stuff this way, including valuable jewelry and potions.
**********************************************************************
Head south to the unguarded areas. If you try to take the fort head on, the goblins will stone you. When you're wandering around to the south, you'll have to fight some giant rats. There's a nearby secret area with a sling, some food, herbs, and javelins. Eventually you'll make your way up to the Fort Proper, and will get an option to fight or hide from the Goblins. Do either (I like to fight, it gives decent experience), and then head down the stairs.
SECOND FLOOR: The Goblins to the north of where you enter have a wand of ice. In the hallway to the northeast, there is a secret passage to small room with food, coins and herbs. You're noted to its existence by a text box popping up saying, "This wall looks fuzzy" or something like that. Continuing east, you'll find a Fomorian with the Bronze disk, and a secret room with coins in the wolf room. Nearby this Fomorian are the stairs to level 3. You'll find key 2 in the secret room with lumber. Elsewhere, you'll find a blessed dagger on the altar (guarded by goblin shamans and such) which summons 2 lost souls when taken. To the NE are the halls of learning. In the first hall of learning you'll find the hasting draught recipe. In the second hall of learning, the west book summons 2 lost souls, and the east book will teach you 1-4 craft circle spells. In the third hall a book teaches you beast circle 1-4, and gives you some later info. To the SW of this level is an arena with a secret room with a fine spear, and fine leather armor. You have to fight a lizard to get out, then pull a wheel. To the SE there is a room that you get up through the third floor, and it has a blessed leather armor, 20 coins, and a jade necklace. Descend to the third floor.
THIRD FLOOR: The room to the SE leads up to floor 2. There is a pool with crone, it just supplies story info. In the "Rat room" there is a secret passage to coins, and food. Key 3 can be obtained by getting to the body on the ledge- go around the N side and search for secret passages. The fire lizards to the SW are guarding a cursed ring and a few other items. Finally, you can't get to the NW as the Celts, but can as the Romans. Now head back up to the first floor.
FIRST FLOOR: You can explore the area with the goblins now that you're better equipped and have more experience. There's a lot of stuff here, and the rooms have nice small treasure. The Goblin chief has key I. If you want you can kill the sheep and cows to get some meat and amber charms (non-magical). Now that you have all of the keys, you can open up the doors found in this dungeon:
First floor: II- wolf pen door: fine leather armor, potions.
III- Goblin room door: Wand of ice, draught.
Second floor: I or II- NW corner: experience pool (2 skill points). SE corner, undead area: 100c, chain mail. Fomorian home: fine chain mail, ring of skill. I, II or III- in arena: Woad, scroll (darts of ice).
Third floor: I or II: NE, secret room: healing herbs, ceremonial dagger. III- SE: Monsters attack if you try for the chest south. The trapped chests south have coins, a silver ring, several potions and a ring.

Head back to Nethergate, and give Cormac your disk. Cartumnus will see you (5xp) now. He tells you to go to the Ruined hall. Before doing so, you may want to hit a few more areas, and build up your levels for a bit. The best place to do this for now is Galag-Trav. Alternatively, you may want to hurry through the initial story and grab a fifth PC in Vanarium, then have them join you in accumulating skill points.
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GALAG-TRAV (0)

This is a relatively easy level with some decent rewards.
Q: Retrieve Hathwisa.
OUTSIDE: There is a misletoe patch in trees, and a fine sword in the looped trees. There's a talking fish on river's edge. North of Goagh- Nar is a goblin with a skull, the same is true to the south (you must first have received the quest from area 9). The south goblin will attack you, the north won't. I've not seen any difference between having mercy and not in this case. There's a bunch of cheating goblins here too. In order to have them play fair, bring your own dice. Or, better yet, bring Sylak's dice! When you do this, they attack you (minor reward).
FLOOR 1: Bevan of the Iceni greets you when you enter. He wants you to find his daughter. Sounds like a worthy quest. In the Fomorian shrine, destroy the altar (5xp) to summon up a spectral warrior and wolf. Kill them, take the knife, then check W for a box with herbs. West of here there's a room with a secret passage with a fire barrier. Beyond is a trapped chest containing a ring of accuracy, a set of magic lockpicks, and a few other goodies. Shade room S, go through doors to find a battle axe. There are 3 buttons, 1 N, 1 SSE, 1 SSW. Pushing the S buttons followed looping around to the N enables you to pass this level without too much hassle. There's a secret pillar with a button to push to the SW, use this to access the area slightly east, there's a III key on the body there. There's a final button on the pillar near the stairs, use it when you need to leave, after taking the stairs down. There's a box that requires either keys I, II, or III: NW crypt- a wight and a tomb with a fine chain mail (sell it). There's also a pillar with information.
FLOOR 2: Hug the walls, and avoid the pit. There are Fomorians up above who would love to throw a lot of rocks at you. You'll want to make your way to the SE, and open the door, freeing the annoying Hathwisa. Get her out of here after fighting off all the goblins she attracts (5xp, endurance bracelet). There's a secret room SE, with ruby hidden in pile of skulls. In the fire lizard room in the central SE is a body with a fine spear, fine leather armor, and some lockpicks. To the NE is a secret area with a barrier blocking the passage, which is passable, but damaging. Open the box (and get poisoned) for a fury helm, which is a great piece of armor, as anyone can wear it (it's non- encumbering). Give it to a druid. To the N is a passage to get up, and fight all those stone-throwing Fomorians. They're a tough foe, and you may want to wait for a while. The leader is a Fomorian with a ruby imbedded in his skull, the object of a later quest. Go ahead and grab it, if you can. Also while you're here, check the NW room for a bunch of goodies (gold ring, wine, entertaining scrolls, paper, magic lockpicks). Near the altar there's a secret chamber with 4 spiritual herbs nearby. The area to the SW can't be explored fully as the Celts.

Now that you're done there, you'll want to head someplace else, maybe to the Burial Glen.
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BLACKFANG WOODS (9)

This is the only outdoor section without any indoor dungeon.
Q: Retrieve the lady's two skulls.
OUTSIDE: Stay away from the forest, at least until you have good reason to explore them (which you eventually will). Go up to the rock on the S side of the river to get a minor quest. Returning the skulls nets you a wand of the coils. The skulls are found near Galag-Trav.
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Outside RUINED HALL (D)

You can't get in till after you speak with the crones. Approach the building, and you'll be informed that such is the way of things.
OUTSIDE: Pearlblossom- no clue on this one, her earrings don't seem to be retrievable. You can't cross the west bridge until after you've done everything in the Ruined Hall. At the Shepherd's place, killing the sheep summons a Fomorian and 2 worgs. There's a patch of spiritual herbs hidden in the NE section (just good once).
MUCH LATER: A bit to the N on the W side of the river, near the rock you can find Sylak's exuberant trash (woopee!).
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Outside ANNWN (E)

You won't be entering Annwyn for a looong time.
Q: Deliver the message to hermit 2.
OUTSIDE: There's a hut with herbs here, but you'd have to steal them, which is probably not a good idea. There's a boulder to the NE that can not be climbed. Come back with a captured soul from the Vale of the Sould. There are 2 necklaces (Jade and magical Silver) up there. Healing herbs can be found at the tree N of Annwyn. The first hermit can be found in the hut S of Annwyn. There's a bunch of Celt warriors who'll party with you.
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BURIAL GLEN (I)

This is an optional quest that you may want to save till after you've crossed the bridge.
Q: Honor the Celt warrior.
OUTSIDE: The bridge is guarded by a bunch of inbred Fomorians. Teach them a lesson, if you're strong enough (300c, fine small metal shield). There's a misletoe patch on the N of the river. There's a stone circle here with miscellaneous items. Return with a piece of horn (from area B) to get a ring of accuracy. There's a scroll in the garbage piles to the NW.
INSIDE: A decent level with good rewards. Pray at the eastern altar, Celts receive healing and, after further exploring, a nether arts spell, Miraculous Revival (come back after you've done more quests). Talk to the lost soul in the SW building, and he'll tell you about the vengeance blade (which does extra damage against Romans). The sword is located in the W statue in the N building. In the courtyard you can get the main quest in this area. In the NW building are 3 tombs with buttons. W-opens up a door in the NE, C-summons 4 shades, E- summons lava, which is bad. Enter the portal in the northern building, kill the 2 wights, and go through the portal. In the next one, place "crate crate barrel" from N to S, then go through the portal. This takes you to the "cross" room. Go south through the barrier, and look at the treasures (cursed ring of grief, paper, poison, energetic herb, silver chalice). Kill the monsters that appear, this causes an earthquake. Go look at the tomb again, and you'll burn the body (5xp, onyx necklace on pillar). Then you can leave.
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SPIDER AREA (J)

This is a rather bizarre area, with the GIFTSs that occur in all of spiderweb's games.
Q: Talk with the spider queen.
Q: Kill the nasty spider.
Q: Get the insect-attracting amber.
OUTSIDE: You'll find Grizzle the sprite on the N side of the river. SE of the spider area, you'll find a spider. Wait to talk with it.
INSIDE: If you enter from the west, you can speak with the intelligent friendly spiders right away. Talk with the chief to get an interesting quest. There's not too much here. There are some herbs hidden to the SE, and there's a cursed ring to the NW. There are some dead bodies SW, who have some minor items. Once you've talked with the queen spider, come back for (5xp, necklace). They then give you a quest to go kill a nasty spider to the north. Do so, and you'll get 5xp, and a blessed leather helmet. They then give you an amber quest. If you complete this, you get Sylak's enlightening amber.
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Outside SHADOW VALLEY FORT (P)

This is the head of operations for the Romans. You get here via a second tunnel, which opens once you've completed Castle Aethdoc.
OUTSIDE: Celts can't go very far South. They can get into a fight with a bunch of roman soldiers, and get some nice items out of it (blessed sword).
LATER: If you have some special boots, give them to Julius for a fine small wooden buckler.
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Outside the Tunnel to Roman Fort (N)

Once you've complete Castle Aethdoc, you can get to the southern section.
OUTSIDE: There's a goblin village nearby. Don't hurt them, and you can claim a nice magic item later, then you can kill them (100 coins, 50 food, blessed metal helmet). If you're lucky enough, you can find a skill ring on the bony plain.
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Outside HAGFEN (M)

You can only access the Eastern half of this sector for now.
OUTSIDE: There's a ring of trees here that'll be important later. There's a special ball on the coast, pick it up, there's a minor quest for it later. There's a healer, Becca in this area. There are a bunch of lizards on the hill there. Killing them gets you some food and a fine large metal shield.
LATER: When you get to the other side, go to the center peninsula, and a selkie child will want the ball. Give it to him.
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THREE CRONES (H)

This map can only be partially explored for now.
OUTSIDE: There are some energetic herbs past the swampy area on the peninsula near to the hut (just once).
LATER: To the N, find a sprite near the columnar rock, pay him, and from the mushrooms, go straight N. You'll find a Shaynee who'll sell you recipes. Near the dead tree you'll be attacked by sprites. Once you've done the ball quest in the Hagfen area, go to the tree and rock to the south, and you'll get a druid's bracelet. After you've done more stuff, you can attack some carytids guarding their base.
INSIDE: Going to see the 3 crones is a major point in the game for the Celts. They don't much care for you, and send you to their pits.
PITS: All of your equipment is confiscated, and you're pretty much on your own. There are a few secrets with crappy equipment here, pick it up just to have something. In the rat room, there's a secret leading to a bracelet and necklace (non-magical). As the Celts, you can't get passed the green rune. In the rat ruins room, there's a secret to the NW leading to fine lockpicks, and a wand of venom. When you get to the spider ruins, there's a way to climb down to the west. This takes you to 4 chests that hold your stuff! Reequip it! There's a secret room to the NW that has a magic lockpick in it. Smash the wheel and leave. Once you get out, there's a good bit of stuff out here to do. Rob each of the witch's rooms, you get a lot of nice stuff for this, and hey, they're evil anyway. A bit west, there's a room with a wight that is guarding a few magic lockpicks in a box. In the NNE witch room there is a secret passage leading to an altar and 3 wights. The altar teaches heartshock, an excellent spell. There's a bunch of cursed items in the rewards chamber. There are also some nice items hidden a bit to the NW of the center crone room. There's a wolf to the west that isn't really a wolf. Go grab the key found in the NNW tile room (stay on the * tiles to avoid being transported to fight a basilisk). Free the wolf to release Galitan, who will repay you later. There's a blocked area to the east, use break barrier on it to fight a wind warrior.

Now that you've completed the crone's quest, you can go to the Ruined Hall.
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RUINED HALL (D)

Q: Recover the scroll, if possible.
Once you've freed the crone's prisoners, come back, and circle this building. There are herbs to the NW, and a batch of hidden scrolls to the NE. Enter the building proper. This gets you to Chapter 2. Go north, and things'll go badly. Time to search the castle. W is a box with lockpicks and a potion. Explore everything, there are secret doors everywhere (use far sight), and eventually you'll want to go down the stairs to the east.
BASEMENT: Straightforward enough, kill the spiders, pass the ghosts. At the 3 pools, don't drink from the W one. The E one gives you a piercing crystal, use it on the nearby barrier to access a box which has some goodies, including a druid's bracelet. The altar will teach you total healing. In the room with the 2 toned tiles, step on the lower hexagon, and you'll fight 2 shades. They are carrying scrolls. You can get the energy and strength draught recipes in the NW section. Make it to center north and you'll fight the guilty sprite. On your way out you're attacked by aranea. Head up and talk with the faeries. They'll give you a scroll and send you back to Nethergate.

Return to Nethergate with the scroll, and a big celebration will take place. A good old pagan ritual! You'll get cursed (10xp). Talk with Cerridwen, and off to the faerie bazaar! Now you can cross the bridge near the Ruined Hall without trouble.
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End of shareware section.

The bridge west of the ruined hall can not be crossed until you register.

FAERIE BAZAAR (7)

Q: Get uncursed.
Q: Obtain the Ruby from Galag-Trav.
Q: Destroy 10 urns in the Vale of the Sould.
Q: Steal some spider eggs.
Q: Get a black fang.
Talk with Drotha. She'll give you info on how to fix your curse. Time to visit Reptrakos (6)! Moonfire gives you a mission to kill the Ruby-headed Fomorian in Galag-trav. For this, you get the rod of safe descent, a vital and powerful wand. Skrog will give you key IV for 250 coins after you ask him about "keys." Solberg will let you use the blessing pool for 2000 coins. The seeker will sell you spells 1-6 of the beast, craft, and spirit circles. The bazaar master will give you a Vale of the Sould quest: Destroy 10 urns in the Vale of the Sould. Doing so nets you 5xp and a spidersilk cloak. Don't do this until after you've invaded Shadow Valley Fort. He then gives you another quest: steal eggs from the Spider Queen. Doing so gets you 5xp and a dragonskin cloak. This leads to his final quest, to kill a wolf to get its black fang. These wolves can be found at area 9. For this you get 5xp and Mighty Beast. You can also rob him if you have enough tool use- he has a jade necklace. You can go down at any of the staircases.
Underneath the Faerie Bazaar:
From Moonfire: Go east once you enter, then kill the undead. One coffin has 50 coins, fine chain mail.
From Truly Fine Items: Cross the runes (they've never bothered me- they may be luck dependent), and grab the shield and blessed studded armor.
From Colotha: Cross the runes, and you can grab the useless dragon's blood.
From the library: Go SE, and jump off the cliff. Then go NW and use Sever Seal to bring down the protection on the urn, and get the spell inside, Wind Warriors. Then go south, and search the area. You'll come up in the stables.
OUTSIDE: A Fomorian attacks you to the south. Kill him for a small metal shield and 80 coins. Conn wants some money, go ahead and give him some. There are several shops nearby here. There's a pool which will heal all your characters to 70HP. There's a friendly brigand settlement nearby too.
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REPTRAKOS' LAIR (6)

Q: Recover Reptrakos' tablet.
When you enter, Reptrakos won't seem so happy. Search around, and get Gobo to join you. He can't fight well, but he's not too bad. He's also the only way to get to Reptrakos, so you have to let him join. He'll have you kill lizards and goblins, and will tell you about a secret door. Check the north wall, and look at the wheel. Then go west, and north, through the gate. If you have enough dexterity, you can get sylak's bowl! Also grab the puzzle cube (of unknown use), and the metal bar. Go back, and continue on, killing the charming goblins. Go and speak with Reptrakos. He has a mission for you, to recover a tablet. Go around back to get a scale. Go back to the lizard area, and Gobo will open a passage for you. Kill the basilisk, then check the wall for the tablet. Return it for the mighty beast and call spirit spells. Go back to the faerie bazaar (gobo leaves- shucks!) and give Drotha the scale. This gets you uncursed (phew!).
OUTSIDE: Starcap will sell you stuff. You can also get Julius's boots here. A batch of witches will attack you in the central hut. Kill them for some spiritual herbs. A bunch of basilisks will attack you a bit to the west, kill them for 200 coins and an onyx necklace.
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VANARIUM (A)

Q: Find Derek.
Q: Kill the shadow wolf.
Get someone to join you. They all make excellent additions. See the end of this FAQ for the character's skill levels. Silius doesn't show you very good stuff unless you're the romans. Titus will sell you lots of recipes and heal you. Drusilla will buy items from you. You can steal from the shrine, if you want. I haven't seen any ill effects. Maneuver in the trees to get a magic lockpick. Midori will sell spells to you. Velanna will give you a quest to find out what happened to Derek, her lover. Finding his body (2) gives you 5xp, and a free room. Take Sylak's Horn from Manius, if possible.
OUTSIDE: Adams lives to the SE. Sit with him, he tells you of the shadow wolf. Kill it (B) for a freedom ring. 10 woodscraft skill is needed (from Zeviz). Help out the faerie noble east of Vanarium for 250 coins.
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STONE CIRCLE (B)

Enter here. The Celts can obtain a few important spells: Break barrier and sever seal. Getting them here will save you a lot of gold. Return later for DOOM, the best spell of the spirit circle.
OUTSIDE: There's an animal horn (for Section I) here, to the east of the river. Climb up the dry wastes and kill the Fomorians to claim Sylak's skull. This skull will tell the locations of all the nether arts spells, and will help you once or twice more beyond that. Otherwise, he's just plain annoying.
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AERIE (2)

Q: Talk with the Celt shades on behalf of the Raven
OUTSIDE: Make a copy of the runes on the pillar outside. You'll need some paper and a pen. Find the skeleton, this ends up being Derek. Search the valley wall for a gryphon, free it, you'll be glad for it later.
INSIDE: An interesting level. Go east, then up to get to a place with 4 lizards. Kill them and search the west wall for a body with equipment.
You'll find a block puzzle:
   E
 xx 
BAx 
 CD 
  xx
First move crate A by bumping into it (then wait). Move blocks B and C south, then D east 2 spaces. Then move E up and out.
  I  
x H x
 G x 
  F E
Then move blocks F and G west, H east, and I north. Then place a block on the pad (it's not too hard). Go a bit north, and see the gryphons. To the NE there's a spot with some chests which can't be opened till you have a few more keys. One of them holds a ruby necklace, the other a sapphire necklace. There's a secret passage to the NE that leads to an upper level. Search for secret doors, and you'll find 2 boxes that contain potions, lockpicks, and a few other things. Heading to the NW, you'll be able to go further if you've freed the gryphon outside, and can acquire a feather from the gryphon in the NW corner. Look through their nests to acquire an emerald. Go east, through the gryphons, then head around again. You get attacked by a bunch of Fomorians. Continue around, and you will be attacked by lava lizards. Next is the test of knowledge. You have to have enough woodcraft, faerie lore, rune reading, and tool use to continue. Go talk with the Raven. He wants you to go to the stone circle. Do so and return for your reward, a blessed skill ring and 10xp. On the way out, you may want to jump off the cliffs to get to the second one, and search the east wall for Sylak's scalpel, which aids your first aid skill.
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MAZE OF THORNS (F)

Q: Retrieve the runes.
Q: Retrieve the insect-attracting amber.
Entering this area is a challenge. Many passages close up on you. A lot of dead druids are here, pillage their bodies for good equipment. There are also lots of homicidal aranea here. You objective is to get to the center, and talk with the spider queen. She'll tell you what to do about the GIFTSs, and will give you an amber quest (return with it for 10xp, and boots of the leagues). You can steal some of her eggs for a later quest by going around the north. To the west is a web that asks you a question (the answer is below in the hints section). For this you get Call Hunt.
OUTSIDE: To the north on the river is Kaja, who wants to see some runes. They can be found at (2). Return for some tool use knowledge. She also sells the power elixir and balm of life recipes. In the forest there is a battle with some shades (which gives you 100 coins and a scroll), and a healing herb patch. Threaten the druids and they'll let you take some.
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DRUID SHRINE (8)

Q: Kill the big Fomorian.
Q: Retrieve Orim's soul.
Q: Kill the Wolf of the Fen.
Go to the outer shrine. You'll get 2 skill points, and can talk with Aidan. He'll give you a quest to go grab Orim's soul from the Vale of the Sould. You'll have to ask for the golden pelt, eventually. Owen asks you to slay the wolf of the fen nearby. Finishing this quest gets you a free dip in the blessing pool. In the orchard, you can find a lot of misletoe. You can also see a sprite or two in the water.
UNDER THE SHRINE: Go south first. Look at the scrolls, you'll find the restoring elixir recipe. Further, after the pit, search for secret passages east. You'll find Mugain, and search the shelves for the capture soul and simulacrum spells. Mugain will teach you tool use for 250 coins. Also, in the same room as Mugain, is a southerly secret passage leading to the nether arts spell create elixir. Once you have permission to obtain the golden pelt, go west from the beginning. In the urn room, one of the pots has a druid's bracelet in it. Further west is the blessing pool. The golden pelt is in the eastern sarcophagus. Claim it, and fight the undead. Give it to Samael, then return for your reward, 10xp, heartshock, and a use of the blessing pool.
OUTSIDE: Talk with the sprites. They want you to kill a Fomorian who lives to the north. Do so for 5xp, and their gratitude. On the peninsula is the only seller of papyrus sheets. Buy a lot once you get Sylak's pen- you'll get a lot of scrolls, many of which are good for selling. Near the shrine is a swampy area. Get up on the hill, and blow a horn, this'll summon the wolf. Check near the shrine for a spiritual herb patch.
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VALE OF THE SOULD (3)

Q: Get the Ruby Stones.
Samael will rent out souls to you. If you have cash, you may want to get one. They occasionally will help you (I've found 2 occurrences so far). He will also free Orim for you if you can retrieve the Golden Pelt for him. He also wants some stones (found in the Roman Goblin caves), and will reward you handsomely for them (Hero of Old, Beast Call, Raise Dead spells). His hideout is also the object of a quest from the Faerie Bazaar head merchant. Finally, you can find a nether arts spell here.
Faerie Bazaar Quest: Head to the east. You'll have to fight a bunch of rats. Whenever you see a pot, approach it and smash it (except for a few final exceptions). You'll be warned once by Samael, and if you continue, he'll stop selling to you. Be sure to have done everything you've wanted to first before proceeding. Then ignore his warnings. Pull the 2 hidden wheels, then go and smash the 2 jars, and continue east. You'll be presented with a series of riddles throughout this dungeon. The riddle answers are near the end of this FAQ. You'll enter a library, where you can read the deals people made in exchange for their souls. Search for 3 secrets, 2 of which lead to jars, and the other that leads to some scrolls. You'll run into some fire lizards. You'll come to a staircase as you go west, search the south wall for a secret passage. Continue west, and you'll eventually be sent to a spider maze. Check the south wall for a secret passage out. Pull a wheel a bit south and keep crushing the urns you come across. Eventually, you'll run into a bunch of goblins. Kill them, then go south. You'll be asked the final riddle. Enter, and don't try breaking any of these urns. You'll come upon Samael. Kill him, this is an age of vengeance. Plunder his treasure chest for a few goodies, then head back to the beginning. Kill the mannequin, then go through the portal. Now you can get Clouds of the Night.
OUTSIDE: The S cave has lizards in it. North of this one is a ring cave. North from there is a basilisk cave. Killing them gets you a lucky bracelet, and a sylak's bolt of cloth. Finally, N of this one is the Fomorian the sprites want you to kill. On the E side of the river, you can get the stone guardian spell from the S cave, to the E is a cave with a dead body (100 coins, crystal necklace). N is an empty cave, W is a lizard family cave.
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SELKIE HOME (G)

Q: Get the selkie pelts.
This is a sad area. Maneuver to talk with Sleek. He'll give you a quest to retrieve the selkie pelts from Hagfen. Do so for 10xp, and they'll tear down a wall, allowing you to get key IIIII and a blessed sling. Go to the North, and you can access a bunch of potions and some coins. To the NE is the laboratory of Gulharus. The boxes contain herbs, except for the box across the lava. This one has a silver bracelet and a rare wand of disruption.
OUTSIDE: There's the cheapest source of food here, in a hut on the east side of the lake. Free the selkie man to the SW. There's a stone circle that constantly summons up lost souls and big Fomorians. Use it to gain experience, if you want.
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HOLLOW HILLS (L)

Q: Get a gryphon feather.
Q: Get the ruby stones.
Flaxen will sell you nice blessed equipment. Morden identifies, Foglio sells potions and scrolls, and buys your stuff, and Thyme sells miscellaneous goodies. Talk with Galitan (if you freed him) and he'll teach you soul lance and stone guardian. The Rose lady will give you a quest, if you desire to take it. Check her room for some nice magic jewelry and other valuables. Talk with Toivo for information, and for the chance to get into the closed building. Talk to Rippel (who sells miscellaneous items), and ask about Weevil. Talk to Sylak (not THAT Sylak), and enter the room through the east. Talk to Genevieve to get the gryphon feather quest. You'll get one in the Aerie. Return with one for 10xp, and key VI. At the closed magical pets store, go and kill the ghost. You get a lucky bracelet for this. In the SW corner of the village in the inn, there are some gambling faerie guards- use Sylak's dice there for 100 coins (from Sarachim).
OUTSIDE: To get here, you've got to cross the river. You'll have to wade through a lot of goblins to get there, though. There's a lake with an island on it. Get to the island by searching to the west for a path. There's also a gryphon nest to the SW, kill them if you want. A bit north of the nest is an energetic herb patch. You can't get to it unless you walk through all of the paths to the NE.
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HAGFEN (M)

Q: Kill Sleek.
This place is a swamp. You may find a lot of herbs, if you do some wandering. To the south is a piece of amber the spiders keep yearning for. To the east are 3 basilisks, this is a good place to capture their souls. Kill them and search the body for Key IV. Enter the building and you can deal with the hags. They want you to kill Sleek, leader of the selkies. Doing so will get you a crystal key that opens a door in their basement to a scroll that gives you +4 to either the beast or craft circle. It's not too worthwhile for the Celts.
DOWNSTAIRS: Jump off the cliff. There's the way out to the east, though you have to fight some Fomorians. The hags are packrats, and you can do a good deed and pillage them. A western box yields to one of your numbered keys, and gives an amber charm and a silver necklace. To the NW are a bunch of lava lizards, and in the pockmarked area you can use a captured soul from the Vale of the Sould to grab a worthless monkey bracelet and a warrior's bracelet. To the SW is the Main treasure storage area. There's a chest that requires key V here. It has Sylak's Mortar and Pestle. There's a gate to the SW that blocks an important area. You can open it by going to the East and hitting the tiles like so:
 2 
1 3
 4 
then opening the door and going through the portal. You'll find the skins, some gold and some scrolls. You can get a copper necklace in a chest to the South, provided you have one of the keys (4 or 6). If Sylak's skull talks to you here, go and grab an intelligence bracelet from the red horse statue near the beginning.
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Outside SPIRE (C)

You can't get passed the thorns until the end of the game.
OUTSIDE: Poz will sell you miscellaneous items. You'll find a ring belonging to a sprite to the NW, I gave it back to her.
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Outside CASTLE AETHDOC (K)

Q: Kill Kharto.
You'll get here later, but there's something really useful here.
OUTSIDE: Near the center of this area are a bunch of goblins. Talk with them to get started on a most worthwhile Sylak item quest: kill Kharto. Go to (N) then to (M), circle of trees, and back to here. For this you get Sylak's pen. Also, there is a strange area that will strengthen you (+2 to all 4 primary stats), if and only if you've done righteous deeds (donated money to beggars, given sprites their ring, show mercy towards slaves, help free caught animals, etc.).

There's not too much else to do, so go on to Goagh-Nar.
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GOAGH-NAR (1)

Wait till you have all 6 keys to come here, that's my suggestion. When you're ready, enter, and head west.
UNDER GOAGH-NAR: Talk to Roava. These are the friendly Fomorians. He tells you to go speak with Gagg. There's a passage to the north that holds a trapped chest, in it are some small goodies. Further north is another trapped chest, in it are some mauling gauntlets, regular chain mail, and a golden goblet. Go to the west and take some herbs from their garden. Check a bit to the south for a secret passage leading to Fomor zombies that challenge you. Kill them, and take their stuff (You get a fury helm!). Talk to Gagg, and you'll get started on the trial. Just don't try to take anything. You need some faerie lore in order to survive one of the tests. If you've been plunking points into it every now and then you should be fine. Go back, talk to Gagg then Roava.
UNDER GOAGH-NAR 2: It's probably best to take Bendbones out. Go unlock the door, and kill him. Then pillage his chest. Don't go up the stairs yet, instead go to the east and search for a secret passage N. Kill the sprites, then go to the room. Search for secret passages, light the fire, kill the sprites, and repeat twice. Then go up the stairs, and claim Fomorslayer. It does extra damage against Fomorians. Go up the stairs to get to:
GOAGH-NAR: You end up in a storage room. There's a scroll in the room to the South. Go south to the arena, and check one of the cells for some needed info. Go west, and open the two boxes, you should be able to do so if you have all of the keys. They have a blessed spear and blessed axe. There is also a box that has a dexterity bracelet near the center. You'll want to make your way around to the queen's room, either by stealth or by might. There are a lot of goodies nearby here: a wand of doom, and an energy elixir.
UNDER GOAGH-NAR 2: There are a lot of Fomorians here. Take a look around, you'll find some herbs, and a temple. Go check the skulls in the temple for beast ceremony (as if you don't have it already). Go up and out.
UNDER GOAGH-NAR: Looks like the Romans stole the skull. Shoot. Talk to Juniper, and leave.
GOAGH-NAR: Leave. The sprites give you the skull.
OUTSIDE: There's an energetic patch of herbs to the East. You can beat up the Fomorians on top of the hill, if you desire. There's a lot. Kill them, then search the totems for a blessed metal helmet. There's also the last hermit here. Talk with him for 100 coins.

Return to Nethergate with the skull, and you'll get 10xp. Your next stop is Castle Aethdoc.
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CASTLE AETHDOC (K)

Once you enter, go south, down the stairs.
SOUTH CASTLE: Go east. Talk to Indigo. This is a BIG area. Agate, to the East, will teach you Sever Seal for cheap. In the jail to the SE is a body that has a blessed metal helmet. To the SSE is a library, you can read one of the books if you have enough keys to get Doom, Control life, and Soul lance. There's an altar to the SSW that'll heal you. To the SW is a crypt. Go to the NE one, go through a secret passage, and press the button to the N. 3 spectral warriors will fight you. Kill them, and search the tombs for a wand of disruption, fine metal large shield, and a dragonskin cloak. There's a room to the WSW that's locked, open it and check the barrel for a golden bracelet and a scroll. In the inner circle, there's a valuable treasure room to the SE. You'll find mauling gloves, gems, and a blessed resistance ring. Making it to the center is unnecessary, though you may want to talk with Pelanth, though first you'll need to find a pass from Indigo in the NW. She'll sell you Break Barrier. In the desk is a golden goblet, a nice treasure to sell. Eventually head up the SE stairs.
INTERMISSION: Dispel the barriers. The Altar is the main attraction here. Donate money several times (~8), and you'll get lots of xp, health, and spell points, and finally sylak's pants of power (from Sarachim).
NORTH CASTLE: You're in a storage room. You can get raise dead and total healing from the room to the SE. There are 3 ways to kill Relatur. The first, and hardest, is to confront him directly. Probably a bad idea. The second is to wait in his room and gut him from there. This works well enough, and is my favorite (since I like to kill bad guys). You'll need to sever a seal to do this. The third is to acquire poison and kill him. Talk with the mage to the SE, and he'll tell you about some poison he made. Go to his room a bit north, and say "gryphon." Grab the poison, and dump it in the wine. Then make for the exit. If you try #2, you can take all of his stuff (blessed ring of protection, blessed sword). You can also go around and kill everyone else, including the nobles in the center room, who also have very nice equipment. Once done, leave, and talk with Indigo. The eye is in Shadow valley fort! Head back to Nethergate.

Return to Nethergate once you've completed Castle Aethdoc, and you'll get information on a tunnel to Shadowvale fort.
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ABANDONED MINES (N)

Once you've completed Castle Aethdoc, you can get here. The locked room to the east has a chest with metal bars and magic lockpicks. There's a room with 2 crates full of metal bars in the center-west. In the NW corner there's a room with 2 emeralds.
Second floor: There's a ring in a locked room near the east center.
Third floor, southern stairs: There's a huge jump in the South-SW part of the map. You need the rod of Safe descent to make it without dying. This is the main reason we came here. Jump down the cliff after using the rod, and press the button in one of the rooms with a ghoul. Doing so summons 2 spirits, kill them, then plunder the stones from the central, revealed cabinet. Exit through the portal. To the SE there's a secret way up to pillage some dead bodies.
Third floor, northern stairs: There are some crypts nearby which you can pillage. Destroy the ruby you find in a secret passage. You may not see any benefits to doing this, but it doesn't hurt. The drake to the NW wants you to attack, do so (by forcing an attack). Take his stuff.
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SHADOW VALLEY FORT (P)

This is the head of operations for the Romans.
You get here via a second tunnel, which opens once you completed Castle Aethdoc. The tunnel doesn't have too much in the way of secrets, but you will get into a nasty fight with a bunch of undead warriors. Once defeated, you can enter the fort proper. You're only allowed to explore the NE quad of the maps, if you try to go further out, you will be instantly killed (see the bug section for a problem associated with this). If you head towards the center of the map, you get into a big fight with a bunch of Romans. Head into the headquarters north of this fight, and you'll find a second pair of seven league boots (from Zeviz)! There is also a pair of gauntlets of might in the chest nearby, along with a potion and a few other items. The eye is located in a building to the east, once you grab it, leave and return to Nethergate.

Return with the Eye of Cathdoc and you'll get 10xp, and a Druid's bracelet and Onyx necklace in a chest to the east. You'll then get info on your next stop, Annwn.
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ANNWN (E)

Q: Kill a drake in the first area.
Q: Save a girl in the Village
Q: Recover a key from the battleground.
Q: Perform the hunt for Bel.
VALLEY OF THE DEAD: This is one of your final stops. Once you've obtained the Eye of Cathrac, you can enter here. Once in, your rations rot away. I hope you have the create food spell! Cast it 10 times, and that'll last you for a while, especially if you have Sylak's bowl. Search this first area thoroughly before going through any portals. There's a dead body in here with 12 food on it a bit east of center. To the east a statue asks you a question which you must answer in order to get up to the next level. To the west is a wolf den, make it to the center to get a lot of nice items (including a blessed metal helmet). There's a portal to the west on the second floor that you'll want to take. This leads to a drake, wait and then kill it. It has some good stuff. Then take the portal in the center.
HALLS OF THE DEAD: Entering the portal to the north takes you to the battlefield. Make your way east, and speak with Rhys, the spectral warrior. He won't let you pass until you've done 2 of his 3 quests. One is to recover a key, two is save a girl, and three is to kill a drake. The portal to the east will send you back to intro area. Check the wall a bit east of Rhys and you'll get into an area with several jail cells (you'll occasionally get hurt while wandering around here). Talk with a wight (Donovan) and he'll ask you to destroy his skull to the NW. Do so for 2 points of hardiness. Another wight (Donelly) teaches you control life if you ask him what he remembers. To the NW is a platform that summons the hunt. It's kind of hard, but you'll have to do at sometime. A bit to the west are the skulls, with a nasty trap guarding them.
THE BATTLEFIELD: This is a tough area. As you walk, you'll get attacked. You can hug the walls to avoid most encounters, although at this point you could be strong enough to want to fight merely to get the exp. The portal to the NW leads back to the halls, and the portal to the NE leads to the village. In the SE, you find the key thief. Once slain, the key will open a chest in the NE section of the halls for a knowledge brew and a blessed ring of protection. The S portal leads to the intro area.
VILLAGE: A unique area. There's some humor in here, with the cows and such. You start off in the SW quad. There are runes separating the various quads, these can be brought down with the sever seal spell. The portal to the west goes to the halls. The girl is located here. Find her to the north and take her to the exit. There's not too much else.
Once you do 2 of Rhys's quests, you can enter (and Rhys is tortured). You then speak with Bel, who wants you to do the hunt. After doing the hunt, you'll find out that the Romans beat you to it again. Go off to the end, and kill the Romans outside waiting and obtain the crown.

Return the crown for an Onyx Necklace and a blessed small shield. Now off to Spire! Once you've recovered all of the artifacts, walk on the road to enter Spire. You'll be attacked by a crone and some nether beasts. By this time, they shouldn't be much of a problem.
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SPIRE (C)

This is the last place you go to in the game. You can't get here for a long time. Once you have all 3 artifacts, head on out to Spire. You may want to take some wine with you, those Faeries know how to party! In here you'll also be introduced to the Crystal wands, which are very powerful missile weapons. Be sure to equip pretty much everyone with one at some point. Most of the stuff here you should already have, although you can really get a nice bit of cash if you grab the valuable stuff and leave. To the SE there's a room that's locked with one of the Sylak keys- unlock it and you can grab a few items. There are a few other places of interest, but I'll let you find them. Go up to the second floor and head east. Talk with Sylak and Shra. Then go up to floor 3, and look around. The rooms to the NE and NW both contain a whole bunch of potions. Then go up to the platform, and place the items. The eye will give you a hard time, but the skull just wants to get drunk. The crown doesn't care. Once you do, Sylak comes up, and starts to open the gate. Then the Romans attack. Shra tells you to go down and kill Vibius. Go down one floor and head east. Find the room that looks like a shooting range and get some wands to the north, and some skill to the south. Go down to the bottom floor, and start chasing Vibius. Eventually you'll kill him on the second floor, then you have to go back up to the third floor and watch the ending sequence!
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