Green Meadows
Download Green Meadows
from TrueSite
View reviews of this scenario
@ the Shadowvale CSR
Map of Green Meadows
by Author

Walkthrough
by Glenn

Editor's Notes
Starting out
King Harold's Armor
Crystal Armor
Gargle
Custom Monster Stats
For a word.doc of this walkthrough along with town maps e-mail Glenn with your request.
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Home Page | Pixle Profusion | Contact Me | List of Utilities | List of Downloads | BoA Walkthroughs
Walkthrough
Green Meadows
V1.1.0, Apr-Sep 2000
By Michael G. Slack, Slack & Assoc.
<slack@attglobal.net>
Level: Medium to High – Rating; R, (adult situations)
MGS: (grenmdws.txt) I’ve worked hard at tuning the monsters a little better to give a higher level party a run for their money (I hope). I’ve borrowed several towns & situations (the Arena, for example) from some of my other scenarios. Also, I’ve included a town called ‘Seers’. This is my attempt at making an ‘on-line’ help/hint area for players.

Ed.: (gg) As noted above, the Author has beefed up some of the Monsters making this scenario a bit more interesting, hence the Medium to High Level Rating. Further, he has included numerous Custom Monsters and Characters in Towns. I used a Level 10 Party with two Fighters, two Priests, two Mages. The two main areas of conflict were quite (nicely) difficult even though I had progressed to Levels around 20.
Also, as stated by the Author, this scenario is Rated, “R”. There is a situation involving an Adult theme. It involves prostitution and the purchase of services. It’s not done in a crude manner, but the warning is there for the Player to take heed.
The Author has included an “Arena” that Players may utilize to advance the Party’s skill levels. It will take some time and may make the later Battles seem tedious, but it does give a Player the opportunity to play the scenario in a true sense by not cheating.
On the other hand, the Town named, “Seers” is definitely a cheat. Although not all the secrets of the scenario are given there, the important, necessary ones are. The Author has placed each of the “Hints” in such a manner that you must step to the next square, thus allowing the Player to see only what they might want to, should they be honestly seeking help. This I found to be quite nicely done.
The Author has included a Map of Green Meadows that is quite handy, especially in the earlier stages of the game. The Outdoor Sections, (20), are: X = 5, Y = 4. I have made maps of other areas. These would be considered a “cheat”, but I guess reading this Walk Through would be, too. If you would like them either
e-mail me for the complete walkthrough zip. 
If I might add a personal hint. You will acquire sufficient items in this scenario, but I found that some of the battles, with the Author’s beefed up Monsters, seemed a bit extended. This might cause the Party to run out of Supplies, Spell Points, etc. So, be advised to play this scenario wisely. It’s much more than a simple “Hack ‘n Run”.
Starting Out
The Scenario:
You’ve come in response to a notice with a plea for help to rid the region of a Monstrous Being.

O-012, 014: NAVARONE.
10, 17: Room where you start.
09, 18 and 12, 17: Navarone Inn. Mark Jackson, Innkeeper.
  Ask, “Gargle”. He says to talk to Governor Turkle, in Helmet., east of here.
11, 26: Odds & Ends. Shifty Sam. Buy & Sell.
20, 26: Temple of One God. FATHER JAMES. Heal & Priest Spells.
31, 29: Scrolls. PAUL.
31, 22 & 27, 08: House for sale. Ask Joan.
34, 25: Wisdom, JOAN. Identify.
* Ask about “House”. She says, “5,000gd.”
  *29, 17: Storage w/ 3 Chests.
  *30, 13: Bedroom, Rest.
31, 35: Bunkhouse.
20, 08: Alchemy. MARTHA. Recipes & Ingredients.

O-028, 015: SEERS. “Help” town w/ “Hints”.

O-008, 042: ARENA. Fight Monsters to gain Experience Levels.

O-051, 013: HELMET.
23-26, 41: Entrance to Perimeter Loop.
09, 08 and 38, 08: Rear entrance to Guards Quarters.
09, 13 and 38, 13: Rear entrance to Main Corridor around City.
24&25, 38: Entrance to Main Receiving Hall.
24&25, 28: Governor Turkel’s Audience Chamber.
24, 23: Governor TURKEL.
  *Ask, “Notice”. She asks if you’ve come to help with “Gargle”, an Evil Being who’s caused unrest among the Undead. Take the “Mission” to destroy Gargle.
King Harold's Armor
Mission #1. First, Sir Weeble stole King Harold’s Armor and is causing problems around the South Outpost. Do you “Accept”, or Refuse? See Captain Wick in the Southern Outpost for more information. Return for Reward when you complete Mission.
19, 36: Room with Statue of King Harold and Spell Books. [Firestorm, Major Blessing, Antimagic Cloud, Major Summoning, Avatar, Word of Recall, Major Cleansing, Ravage Spirit]
24, 22: Secret passage behind Governor’s Chair.
23, 18: Fire Trap! Chest with Treasures. *Not Yours!
25, 18: Fire Trap! Chest with Treasures. *Not Yours!
13, 36: Governor’s private quarters.
10, 31: Helmet Park.
10, 25: Training. HASKEL.
10, 18&19: Chapel.
18, 20: Chapel Door to Interior Corridor.
20, 21: Priestly Advice. FATHER BRIAN. Priest Spells, Level 4,5,6.
29, 21: Mage Advice. GORGAN. Mage Spells, Level 5, 6.

O-033, 156: Scrolls.

O-077, 113: BALDOR’S Potions

O-014, 172: SOUTH WEST OUTPOST.
18, 07: JONATHAN. Train.
18, 13: SAUL. Identify, Charms, Spells – M & P.
10, 13: Barracks.
10, 17 and 14, 21: Mess Hall. PETER. Food.
12, 24 and 16, 22: Storage.
21, 17: Commander. CAPTAIN WICK.
  *Barbarians, to the South East, Undead everywhere, Gargle.
  First part of “Mission”: Go to Sir Weeble’s Cave, to the South West, Destroy him. Return for Reward.

O-006, 185: SIR WEEBLE’S CAVE.
43, 24: Entrance.
36, 11: Voice asks, “Who are you here to see?” Answer, “Sir Weeble”.
37, 10: Secret Passage to 40, 10: Lever to open/close Portcullis.
31, 03: Room, “1”, with 3 Wraith, 1 Witch Wraith.
22, 03: Door to Tunnel.
08, 05: Room, “2”, (Floor is Fire Trapped!), with Gargle’s Minion.
06, 08: Door to Tunnel. *Many Undead.
04, 22: Voice asks, “I have nine lives. What am I?” Answer, “Cat”.
05, 22: Portcullis opens.
09, 43: Secret passage to Room, “3”. *Quickfire Trap, North Wall, at 12, 37.
09, 39: Secret passage to Tunnel.
12, 35: Door, Locked. *Other side of Quickfire Trap!
29, 41: Secret passage to –
35, 40: Door to Portal.
37, 40: Portal. *Voice asks, “Who is my nemesis?” Answer, “King Harold”. You are teleported to –
41, 44: Tunnel North.
28, 27: Door to Room “4” with Sir Weeble, Minions, etc.
25, 20: Secret passage behind Throne.
25, 15: Door to Corridor. *Fire Traps!
25, 12: Statue with Glowing Suit of Armor. Take, or Leave? [ Knight’s Armor: Defend 20 + 5, Protect From Undead. ]
28, 22: Secret passage to –
30, 22: Door to Corridor. *Fire Traps!
33, 22: Pedestal with Glowing Long Sword. Take, or Leave? [ Knight’s Sword: Damage 18 + 4, Undead Slayer. ]
20, 22: Secret passage to short Tunnel.
16, 22: Lying on floor is nice Shield. Take, or Leave? [ Knight’s Shield: Defend 12 + 4, Occasional Bless. ]
21, 20: Door back to Tunnels. *Accessible from this side.

Return to South West Outpost, to Captain Wick. Ask, “Reward”. Gives you 1,000gd.

Return to Helmet to Governor Turkle. Ask, “Reward”. Gives you 1,000gd. AND you can keep King Harold’s Armor and Sword!
Crystal Armor
Next part of “Mission”:
Retrieve the Crystal Armor and Sword from the Elemental Planes. It’s defended by Elemental Beings. The Map to the entrance was stolen by the Barbarians, South East from here. The entrance is here in the North. Without the Map I’m not sure where. Are you ready to retrieve the: Crystal Armor, Gloves, Helmet, Shield, Sword from the Elemental Beings? Refuse, or “Accept”?
* Sneak into the Barbarian Village to get the Map, then return here for your reward when you have retrieved the Armor Pieces and Sword.

O-085, 163: FARMINGTON.
23, 39: Luke’s Pawn. SHIFTY LUKE.
27, 37: Farmington Place. JAMES, Innkeeper. Room, Food.
*In each of the Rooms, there is a “Holy Book”, (Sanctuary (5)).
~~ Cindy. Used to “Walk the Streets”, but a friend went after Gargle and didn’t come back. She turns and walks away.
29, 05: Granero de Guzman.
20, 05: Howard Barn. *Box in corner with two Metal Bars. [ Iron and Uranium ]
22, 18: Alchemy.  SIGITAUR. Potions and Recipes. [ Top of the Line Recipes ]
28, 24: Adventurer’s Supplies. KELLY. Misc.
20, 18: Sticks & Feathers. NINA. Archery Supplies and Teach Archery Skill.

O-157, 176: Ronin.
~~ VIVIAN. “Street Walker”. “Buy”, or “Leave”.
  If you “buy”, she says, “Meet me in Room 1 of the Tavern if you want to buy this love.”
19, 26: Enchantments. LUCY.
  Add “Plus’s”, +1 = 4,500gd, through +5 = 10,000gd.
  Fire Spell = 6,500gd
  Flaming = 10,000gd
  Bless = 7,500gd
19, 23: Ronin Tavern. EDDIE. Innkeeper. Room, Food.
  *All three Rooms have “Holy Book” (Sanctuary (5))
  * Meet Vivian at Room 1. She says, “My love is 300gd.” “Pay”, or “Leave”.
  If you say, “Pay”, she meets you in bed, does her thing, leaves, you wash up, then rejoin your comrades.
  If you say, “Leave”, she says, “Fine” and walks away.
18, 08: Warehouse. Garbage, Holy Book.
25, 12: Ye Olde Pawn. SHIFTY SHIFTY. Buy and Sell Misc.
26, 16: Sign of a Shield. BETH. Shields.
26, 21: Sign of a Hand. JACKIE. Gloves.
22, 33: Ronin Training. ASTRO. Train.
39, 30: Warehouse. Gargle’s Minions, Witch Wraith, 2 Wraiths
39, 19: Warehouse.

South East Mountain Range. Barbarian Mines. Four Tunnel Systems are all connected to a Central Hub.
O-234, 129: S. Barbarian Mines, Eastern Section to Hub.
O-207, 170: S. Barbarian Mines, Western Section to Hub.
O-232, 148: S. Barbarian Mines, Northern Section to Hub.
O-200, 184: S. Barbarian Mines, Southern Section to Hub.
O-225, 183: Barbarian Village.
38, 38: Secret passage to enter. Storage Room.
32, 34: Private Room. [ Gold, Wave Blade ]
21, 20: Potions.
25, 19: Weapons.
25, 15: Food.
20, 13: Healing.
14, 13: City Hall.
14, 18: Inner Office.
16, 22: Desk with Map to Entrance to t he Elemental Planes. North East, East of Helmet, Face of a jutting Mountain Spur, across Bridge, beyond Swamp.
11, 29: Archery Supplies.
11, 34: Men’s Barracks.
33, 13: Women’s Barracks.
23&24, 07: North Gates.
21, 09: Lever to North Gate, West.
26, 09: Lever to North Gate, East.

O-163, 104: Barbarian Encampment.

O-175, 030: Miss Larks’ Mobile Herb Wagon. Ingredients.

O-220, 024: TIMBERVILLE.
08, 21: Timberville Pawn. SHIFTY JIM. Misc.
09, 28: Master Sage. EZECKIEL. Identify.
20, 17: Wands. MARIA. Wands.
21, 09: Temple. FATHER LUKE. Heal.
33, 09&11: Timberville Lumber Company. OBERON.
  *Leprechaun stole an axe. Return it for a Reward. They’re in a Cave, to the North West, near a Fallen Tree.
21, 38: Bunkhouse.
21, 30: Potions. BETH.
28, 25: Timberville Inn. JACK. Rooms, Food.
27, 40: Scrolls. ARIEL.

O-200, 007: Log. *Move on to it. See Vine. Pull. Cave appears.
O-200, 005: LEPRECHAUN’S CAVE.
27, 27: Cave entrance.
*Counterclo ckwise Spiral to Central Room with a Statue. “Look”. Statue says, “A coin, a coin, from you to me, is all you need to set an Axe free.”
05, 09: Secret passage to Room with Garbage Piles and Tree. “Look” at Tree, see strange looking Gold Coin at the base. “Take”.
*Return to the Statue. It says, “I have an Axe you want from me. For the Coin, I’ll give to thee.” Trade? Attack, Yes, Leave.
If you Attack, the Leprechaun teleports you to near the beginning of the Tunnel, then you’ll have to fight him. After you’ve killed him, he’ll reappear at the Statue, again and again.
If you say, “Yes”, you give him the Coin and the Axe appears on the ground and you’ll be teleported to near the Tunnel entrance.

Return to the Timberville Lumber Company. Give the Axe to Oberon and he will give you a reward of Gold.

O-220, 091: EAST OUTPOST.
11, 18: Weapons & Armor. Steel and Magic.
18, 17: Mess. ALLEN.
18, 15: Barracks.
14, 11: CAPTAIN FOWLER.

O-104, 005: ELEMENTAL CAVES.
03, 27: EARTH.
03, 25: Door to Elemental Planes. *Warning! You MUST pass all four Planes to escape!
03, 22: Portal to 12, 27.
12, 23: Door to Earth Plane. Fight Earth Elementals.
08, 03: Door to Chest, (Trapped!), with Crystal Helm. [ Defend 12 + 2, Enc. 0, Protect from Petrify.]
18, 03: Door to Portal to –
29, 09: WATER.
16, 29: Door to Water Plane. Fight Water Elementals.
07, 04: Door to Chest, (Trapped!), with Crystal Armor. [ Defend 24 + 3, Full Protection. ]
16, 04: Door to Portal to –
02, 29: FIRE.
04, 25: Door to Fire Plane. Fight Fire Elementals. *Walk straight forward!
05, 04: Door to Chest, (Trapped!), with Crystal Shield. [ Defend 16 + 3, Speed. ]
20, 04: Door to Portal to –
03, 24: AIR.
03, 27: Door to Air Plane. Fight Air Elementals. *Keep straight!
04, 05: Door to Chest, (Trapped!), with Crystal Gloves. [ Defend 12 + 2, Protect from Undead. ]
12, 05: Door to Tunnel to –
23, 13: Door to Room with each of the four Elementals. Fight.
25, 21: Door to Room with Chest, (Trapped!), with Crystal Sword. [ Damage 20 + 5, Defend 5, Poisoned. ]
23, 23: Door through Wall to Outside. *Wall hardens; no way back!

Return to helmet. Speak with Governor Turkel. Ask, “Mission. ”She gives you Gold as a Reward and says you may use the Crystal Items while in Green Meadows. Return when you are ready for the next part of your Mission. Ask, “Mission”.
Gargle
Governor Turkle says that you’re now ready to take on Gargle. He’s taken up residence on the Island in the middle of the Big Lake. An Adventurer made it onto the Island and discovered something, but he disappeared around Ronin before he could tell anyone. You’ll need a Boat. Ask around South Shore. Do you “Accept”, or Refuse? Return here when you’re done with Gargle, for Reward.

Return to Ronin, ask and search around.
28, 30: City Well. “Look”. *Ladder, “Climb”.
28, 03: Ronin Catacombs. (Underground.)
26, 03 and/or 28, 05: Weak Walls, “Move Mountains” to access Catacombs.
25, 09: Secret passage to Chamber with Bones.
26, 10: Monument with sign, “John and Mary Smith, Rest in Peace.”
25, 12: Secret passage to Chamber with Bones.
27, 16: Secret passage to Lava Chamber.
* In the Center of the Lava is a small Island with a Blast Area. “Fire Walk”. You find the remains of and Adventurer. Search further?, Yes You’ll get diseased, but search more. You find a badly burned Diary. Only one Page is readable, so you take it. (Specials) “Use” the Page.
“Found Gargle’s Hideout on Big Lake Island. After making my way in, discovered a Control Panel on the First Level. It seems to regulate the Magical Flow of Energy Gargle feeds on. “
“By hiding in the room I discovered the password to unlock the Power Switch that turns it off. It’s ‘m9g4s2’.”
“Alas, though, before I could make my move, I was discovered. Gargle’s Minions have chased me here, but I fear for my safety for I feel they know where I am.”
“Hopefully, this information will come in handy for someone, if not me. Please give my love to Cindy.”
The Page ends here.
29, 03: Climb back up and out.

Return to Farmington. Find Cindy. Ask, “Love”. You tell her about the Diary and show her the last line. She perks up and says, “Thank you for letting me know.” Then she walks away, a little less sadly.

O-120, 101: NORTH SHORE. *Abandoned due to the Gargle threat. (You’ll have to fight Minions and Undead.)
26, 20: Henry’s Stuff.
23, 23: Spells
37, 27: Pub.
37, 33&34 and 33&34, 37: Warehouse.
26, 34: Sage.
23, 30: Bows and Arrows.
15, 37: Dock Office.
14, 18: Door to House. Three Barriers and Fire Trapped Floor.
  17, 16: Door to Chest, (Trapped!) [ Black Robes: Magic Protection 14 + 5, Ring of Free Action, Mace of Disruption: 10 + 2 ]
37, 21: Blacksmith.

O-067, 080: SOUTH SHORE.
37, 33: Warehouse.
27, 20: South Shore Inn. ROLLY, Innkeeper. Ask, “Boat”. He says to ask Sally, but help Mike first.
~~ MIKE, Beggar. Give “Coins”, ask, “Boat”. Tells you to see Sally
~~ SALLY, Street Walker. She says, “Since you helped Mike, ask me about ‘Regibald’”. She tells you, “Regibald used to visit me all the time, until he met his untimely demise. He took me to his hideout a couple of times. . He kept a couple of boats there so he could get away fast if he had to. His hideout lies east of here, past the fork in the River. If you follow the path North, you’ll come upon a small Mountain on the East side. On the East side of the Mountain, there are some boulders. The entrance to his hideout is nderneath those boulders. Watch out for his Ghost!”
20, 25: Wondrous Brews. CLARIBELLE. Major Brews: Knowledge, Ironskin, Battle, Lethe.
24, 38: Training. *Sign, “On Vacation.”
22, 39: Sally’s House. *Locked.
08, 33: Town Hall. Mayor TOM.
21, 36: South Shore Pawn. Shifty KAEL. Buy/Sell, Misc.
25, 36: Knick Knack’s. TESSIE. Misc.
07, 23: Horses. CATHY.
10, 08: Boats. JOHN SILVER.
  *Someone stole his Lucky Pipe. He thinks whoever stole it, sold it to one of the Pawn Shops in Green Meadows. If you can retrieve it, he’ll give you the Key to the House in the North East section of Town, where there are Boats. Accept, or Leave.

Check in all the Pawn Shops. In Timberville, when you ask Shifty Jim, he acts suspicious. You “lean” on him and he opens a drawer under the Counter and gives you the Pipe. He tells you he didn’t know it was “stolen”. (Specials – Ivory Pipe.)

Return to John Silver in South Shore. Say, “Pipe”. In exchange for the Pipe, he gives you the Keys to the House with the Boats.
32, 09: Boat House in North East part of Town.
  38, 09: Door to Dock with two Boats.
(*This is one of the two options to acquire a Boat.)

O-153, 060: BOULDERS described by Sally to find Regibald’s Hideout. “Look”.
20, 26: Secret passage to –
16, 21&22&23: Magic Barriers. “Dispel”.
15, 23: Door to Main room. *Fight Regibald’s Spirit.
10, 22: Door to Room with three Chests. *Floor is Fire Trapped.
  26, 09: Secret passage to Small Cave with Dock and two Boats. Small River leads to Outside-149, 058 on Main River.
(*This is the other option to acquire a Boat.)

O-071, 072: Center of Island in Small Lake is: DARK PIT.
28, 16: Entrance.
03, 05: Secret passage to next Tunnel.
18, 25: Secret passage to next Tunnel.
15, 09: Secret passage to Swampy Area.
13, 15: Secret Passage to Room with Campfire and Bedding.
  *This is where you’re supposed to meet Oracle, the Centaur, but he may appear in the Tunnels.
  ORACLE. Ask, “Job”, He says he, “Awaits your Response. If you answer correctly, he’ll give you an Item to help you  do your Duty.” He asks, “In the Town of Farmington there is a Painting of a Seashore. Who is the Artist?”
  Answer, “Gabreilla Santiago”. He gives you - Alien Blade: [ Damage 18 + 3 ]

Now go to the Large Island in the Big Lake. Search around the Mountain.
O-145, 120: Secret Passage through Mountains.
O-131, 117: GARGLE’S TOWER.
Gargle’s Lair, Level 1.
06, 40: Secret Door to Corridor to –
10, 40: Door to Room with Minions.
*First, work your way around to the North East Corner of the Building.
17, 37: Door to Room with Minions.
24, 37: Door to Room with Minions.
31, 37: Door to Room with Spiny Worm and Dark Worm.
38, 40: Room – empty.
38, 35: Secret passage to series of Rooms and Secret passages to –
38, 19: Door to QUICKFIRE TRAP!
40, 07: Control Panel. “Look”, Large Switch. “Pull”.
  *Voice asks, “Password?” Answer, “m9g4s2”. Flow of Energy up to Gargle stops.
*Now work back around to the first Room and go North.
10, 37: Store Room.
14, 36: Door to Corridor with Lich and Haakai.
34, 21: Door to Corridor of a Maze Area.
09, 32: Door to Corridor with 4 Lich, 6 Haakai, 4 Ice Drake.
*There are several Rooms with: Demons, Haakai, Basilisk, Naga, etc. If you don’t want to do those Battles, stay in the Corridor, circling up and around and down to the East side of the Building.
24, 12: Weapon Storage. [ Magic Arrows, Yew Bow, Magic Bolts, Fine Crossbow. ]
34, 19: Secret Door to Door to Final Corridor to –
36, 07: Stairway up.
Gargle’s Lair, Level 2.
38, 08: Stairway down.
37, 10: Door to Maze of Corridors. *No Battles!
12, 2: Gargle – No Solicitations!
*Enter and Fight Gargle and eight Minions!

When you’ve defeated Gargle and the Minions, return to Helmet to speak with Governor Turkle. She will give you a Reward of Gold, thank you and wish you well while you are here in Green Meadows.

END